- if ( IsWindow() && !(m_flag & wxFIXED_MINSIZE) )
- {
- // Since the size of the window may change during runtime, we
- // should use the current minimal size. If there is a MinSize,
- // use it, otherwise use the BestSize.
- wxSize min = m_window->GetMinSize();
- if (min.x == -1 || min.y == -1)
- {
- wxSize best = m_window->GetBestSize();
- if (min.x == -1) min.x = best.x;
- if (min.y == -1) min.y = best.y;
- }
- m_minSize = min;
- }
-
- ret = m_minSize;
+ // Since the size of the window may change during runtime, we
+ // should use the current minimal/best size.
+ m_minSize = m_window->GetBestFittingSize();