Unarchiving
------------
+===========
A setup program is provided (setup.exe) to automatically copy
files to a directory on your hard disk. Do not install into a
General installation notes
---------------------------
+==========================
If installing from the CVS server, copy include/wx/msw/setup0.h to
include/wx/msw/setup.h and edit the resulting file to choose
-------------------------------
After succesful compilation you'll find the libraries in a subdirectory
-of lib directory named after the compiler, toolkit name and DLL and Unicode
-settings. A couple of examples:
+of lib directory named after the compiler and DLL/staitc settings.
+A couple of examples:
- lib\vc_msw VC++ compiled static libraries
- lib\vc_mswdll VC++ DLLs
- lib\bcc_mswud Static libraries for Borland C++,
- Unicode debug build
- lib\wat_mswunivdll Watcom C++ DLLs of wxUniversal port
+ lib\vc_lib VC++ compiled static libraries
+ lib\vc_dll VC++ DLLs
+ lib\bcc_lib Static libraries for Borland C++
+ lib\wat_dll Watcom C++ DLLs
Names of compiled wxWindows libraries follow this scheme: libraries that don't
depend on GUI components begin with "wxbase" followed by version number and
wxmsw25_html.lib wxmsw25d_html.lib
wxmsw25_adv.lib wxmsw25d_adv.lib
-These directories also contain wx/setup.h header.
+Their Unicode debug counterparts in wxUniversal build would be
+
+ wxbase25ud.lib
+ wxbase25ud_net.lib
+ wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
+ wxmswuniv25ud_core.lib
+ wxmswuniv25ud_html.lib
+ wxmswuniv25ud_adv.lib
+
+These directories also contain subdirectory with wx/setup.h header. This
+subdirectory is named after port, Unicode, wxUniv and debug settings and
+you must add it to include paths when compiling your application. Some
+examples:
+
+ lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
+ lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
+ lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
Below are compiler specific notes followed by customizing instructions that
apply to all compilers (search for "Configuring the build").
compilation or DLL compilation, and each of these available in
Unicode/ANSI, Debug/Release and wxUniversal or native variations.
Normally you'll use a static linking ANSI configuration.
- Choose the Win32 Debug or Win32 Release configuration for the wxWindows
- project, and compile. Alternatively, use Batch Build to build more than
- one configuration. It will also produce similar variations on jpeg.lib,
+ Choose the Win32 Debug or Win32 Release configuration (or any other that
+ suits your needs) and use Batch Build to compile _all_ projects. If you
+ know you won't need some of the libraries (i.e. html part), you don't have
+ to compile it. It will also produce similar variations on jpeg.lib,
png.lib, tiff.lib, zlib.lib, and regex.lib.
+ If you want to build DLLs, you have to either build them one by one in
+ proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
+ in any order) or to use wx_dll.dsw workspace which has correct dependencies.
3. Open a sample project file, choose a configuration such as
Win32 Debug using Build | Set Active Configuration..., and compile.
The project files don't use precompiled headers, to save disk
Using makefiles:
-1. If you do NOT have the TIFF or JPEG source code, please remove
- the tiff and jpeg targets from the 'all' target in
- src\msw\makefile.vc. Also ensure the settings in
- include\wx\msw\setup.h specify not to use JPEG or TIFF.
-2. Change directory to build\msw. Type:
+1. Change directory to build\msw. Type:
'nmake -f makefile.vc'
to make the wxWindows core library as release DLL.
See "Configuring the build" for instruction how to build debug or static
libraries.
-3. Change directory to samples and type 'nmake -f makefile.vc'
+2. Change directory to samples and type 'nmake -f makefile.vc'
to make all the samples. You can also make them individually.
Makefile notes:
1. Change directory to build\msw. Type 'make -f makefile.bcc' to
make the wxWindows core library. Ignore the compiler warnings.
- This produces a couple of librarie in the lib\bcc_mswdll directory.
+ This produces a couple of libraries in the lib\bcc_mswdll directory.
2. Change directory to a sample or demo such as samples\minimal, and type
'make -f makefile.bcc'. This produces a windows exe file - by default
Note (3): If you wish debug messages to be sent to the console in
debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
-Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder]
-
-1. Load src\bc32.ide from the file bc32.zip at
- http://biolpc22.york.ac.uk/pub/ports/bcc32/wxwin21/ and select Release settings
-2. Go to Options|Project... and specify the correct BC++ include and lib path for
- your file structure.
-3. Press F9 to compile the wxWindows library.
-4. Load samples\bc32.ide.
-5. Go to Options|Project... and specify the correct BC++ include and lib path for
- your file structure.
-6. Press F9 to compile the samples (build each node separately if
- you prefer, by right clicking and choose Build Node).
-7. Run each sample: you may need to run from each sample's directory
- since some (notably the wxHTML samples) look for files
- relative to the working directory.
-
-Note (1): the samples project file contains a selection of
-samples, and not all samples. The remaining samples can be made
-with the makefiles. See also the demos hierarchy which doesn't
-have any BC++ project files yet.
+Compiling using the IDE files for Borland C++ 5.0: not supported - please
+use version 2.4.1 (using the make utility in commandline mode works fine_
-Note (2): to make the png, zlib, jpeg and tiff libraries (needed for
-some samples) you need to compile them with bc32.ide.
+Compiling using CBuilder (v1-v6): not supported - please
+use version 2.4.1 (using the make utility in commandline mode works fine_
-Note (3): the debug version of the wxWindows library is about 40 MB, and the
-release version is around 5 MB.
-
-See also the file docs/tech/tn0007.txt for further instructions and details
-of how to create your own project files.
** REMEMBER **
more details)
-Borland C++Builder IDE compilation
-----------------------------------
-
-1. Build the wxWindows libraries using the Borland make utility as
- specified in the section called "Borland C++ 5.0 compilation"
- above. (C++ Builder includes a stand-alone C++ compiler. For example,
- C++ Builder 4.0 comes with C++ 5.4.)
-
-2. You can use the process_sample_bcb.bat command which is in
- wxwindows\distrib\msw to generate a .mak or .bpr file for most of the
- samples [mak for Cbuilder 1-6; v4 and after will convert this to bpr].
- Execute this in the sampledirectory, passing the name of the cpp files
- on the command line. For more details, see the instructions in
- docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html.
-
Borland 16 Bit compilation for Windows 3.1
------------------------------------------
1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
make the wxWindows core library.
-2. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat'
+2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
to make this sample. Repeat for other samples of interest.
and other intermediate compiler files.
Using configure
-===============
+---------------
Instead of using the makefiles, you can use the configure
system to generate appropriate makefiles, as used on Unix
Symantec & DigitalMars C++ compilation
-------------------------
+--------------------------------------
The DigitalMars compiler is a free succssor to the Symantec compiler
and can be downloaded from http://www.digitalmars.com/
2. Change directory to build\msw. Type 'make -f makefile.dm' to
make the wxWindows core library.
-3. Change directory to wx\samples\minimal and type 'make -f makefile.dm'
+3. Change directory to samples\minimal and type 'make -f makefile.dm'
to make this sample. The mdi and image sample also work; others may give
linker erros due to missing libraries
Configuring the build
=====================
- CONFIGURING THE BUILD
+So far the instructions only explained how to build release DLLs of wxWindows
+and did not cover any configuration. It is possible to change many aspects of
+the build, including debug/release and ANSI/Unicode settings. All makefiles in
+build\msw directory use same options (with a few exceptions documented below)
+and the only difference between them is in object files and library directory
+names and in make invocation command.
+Changing the settings
+---------------------
- To build Unicode versions of the libraries, add UNICODE=1
- to the nmake invocation (default is UNICODE=0). If you want to
- be able to use Unicode version on Windows9x, you will need
- MSLU (Microsoft Layer for Unicode) runtime DLL and import lib.
- The former can be downloaded from Microsoft, the latter is part
- of the latest Platform SDK from Microsoft (see msdn.microsoft.com
- for details). An alternative implementation of import library can
- be downloaded from http://libunicows.sourceforge.net - unlike the
- official one, this one works with other compilers and does not
- require 300+ MB Platform SDK update. Add MSLU=1 to the nmake
- invocation to enable MSLU.
+There are two ways to modify the settings: either by passing the values as
+arguments when invoking make or by editing build\msw\config.$(compiler) file
+where $(compiler) is same extension as the makefile you use has (see below).
+The latter is good for setting options that never change in your development
+process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
+wxWindows and use them side by side, the former method is better. Settings in
+config.* files are shared by all makefiles (samples, contrib, main library),
+but if you pass the options as arguments, you must use same arguments you used
+for the library when building samples or contrib libraries!
+Examples of invoking make in Unicode debug build (other options described
+below are set analogically):
-General Notes
+Visual C++:
+ > nmake -f makefile.vc BUILD=debug UNICODE=1
+
+Borland C++:
+ > nmake -f makefile.bcc -DBUILD=debug -DUNICODE=1
+ (Note that you have to use -D to set the variable, unlike in other make
+ tools!)
+
+Watcom C/C++:
+ > wmake -f makefile.wat BUILD=debug UNICODE=1
+
+MinGW using native makefiles:
+ > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
+
+MinGW using configure or Cygwin:
+ > ./configure --enable-debug --enable-unicode
+ (see ./configure --help on details; configure is not covered in this
+ section)
+
+Brief explanation of options and possible values is in every
+build\msw\config.* file; more detailed description follows.
+
+Basic options
-------------
+BUILD=debug
+ Builds debug version of the library (default is 'release'). This affects
+ name of the library ('d' is appended), __WXDEBUG__ is defined and debug
+ information compiled into object files and the executable.
+
+SHARED=0
+ Build static libraries instead of DLLs. By default, DLLs are build
+ (SHARED=1).
+
+UNICODE=1
+ To build Unicode versions of the libraries, add UNICODE=1 to make invocation
+ (default is UNICODE=0). If you want to be able to use Unicode version on
+ Windows9x, you will need to set MSLU=1 as well.
+
+ This option affect name of the library ('u' is appended) and the directory
+ where the library and setup.h are store (ditto).
+
+WXUNIV=1
+ Build wxUniversal instead of native wxMSW (see
+ http://www.wxwindows.org/wxuniv.htm for more information).
+
+Advanced options
+----------------
+
+MONOLITHIC=1
+ Starting with version 2.5.0, wxWindows has the ability to be built as
+ several smaller libraries instead of single big one as used to be the case
+ in 2.4 and older versions. This is called "multilib build" and is the
+ default behaviour of makefiles. You can still build single library
+ ("monolithic build") by setting MONOLITHIC variable to 1.
+
+USE_GUI=0
+ Disable building GUI parts of the library, build only wxBase components used
+ by console applications. Note that if you leave USE_GUI=1 then both wxBase
+ and GUI libraries are built. If you are building monolithic library, then
+ you should set wxUSE_GUI to 1 in setup.h.
+
+USE_OPENGL=1
+ Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
+ You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
+ OpenGL library is always built as additional library, even in monolithic
+ build!
+
+USE_ODBC=1
+ Build two additional libraries in multilib mode, one with database
+ classes and one with wxGrid database support. You must
+ #define wxUSE_ODBC 1 in setup.h
+
+USE_HTML=0
+ Do not build wxHTML library. If MONOLITHIC=1, then you must also
+ #define wxUSE_HTML 1 in setup.h.
+
+RUNTIME_LIBS=static
+ Links static version of C and C++ runtime libraries into the executable, so
+ that the program does not depend on DLLs provided with the compiler (e.g.
+ Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
+ Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
+
+MSLU=1
+ Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
+ used together with UNICODE=1. If you want to be able to use Unicode version
+ on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
+ and import lib. The former can be downloaded from Microsoft, the latter is
+ part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
+ details). An alternative implementation of import library can be downloaded
+ from http://libunicows.sourceforge.net - unlike the official one, this one
+ works with other compilers and does not require 300+ MB Platform SDK update.
+
+DEBUG_FLAG=0
+DEBUG_FLAG=1
+ If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
+ sanity checks at runtime. If set to 0, don't do it. By default, this is
+ governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
+ but it is sometimes desirable to modify default behaviour and e.g. define
+ __WXDEBUG__ even in release builds.
+
+DEBUG_INFO=0
+DEBUG_INFO=1
+ Same as DEBUG_FLAG in behaviour, this option affects whether debugging
+ information is included in the executable or not.
+
+VENDOR=<your company name>
+ Set this to a short string identifying your company if you are planning to
+ distribute wxWindows DLLs with your application. Default value is 'custom'.
+ This string is included as part of DLL name. wxWindows DLLs contain compiler
+ name, version information and vendor name in them. For example
+ wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
+ default settings. If you set VENDOR=mycorp, the name will change to
+ wxmsw250_core_bcc_mycorp.dll.
+
+CFG=<configuration name>
+ Sets configuration name so that you can have multiple wxWindows build with
+ different setup.h settings coexisting in same tree. See "Object and library
+ directories" below for more information.
+
+Compiler specific options
+-------------------------
+
+* MinGW
+
+If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
+2.95. In build\msw\config.gcc, change
+> GCC_VERSION = 3
+to
+> GCC_VERSION = 2.95
+
+* Visual C++
+
+DEBUG_RUNTIME_LIBS=0
+DEBUG_RUNTIME_LIBS=1
+ If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
+ msvcrtd.dll is used only if the executable contains debug info and
+ msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
+ and still link against msvcrt.dll (e.g. when you want to ship the app to
+ customers and still have usable .pdb files with debug information) and this
+ setting makes it possible.
+
+Fine-tuning the compiler
+------------------------
+
+All makefiles have variables that you can use to specify additional options
+passed to the compiler or linker. You won't need this in most cases, but if you
+do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
+compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
+
+Object and library directories
+------------------------------
+
+All object files produced during library build are stored in a directory under
+build\msw. It's name is derived from build settings and CFG variable and from
+compiler name. Examples of directory names:
+
+ build\msw\bcc_msw SHARED=0
+ build\msw\bcc_mswdll SHARED=1
+ build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
+ build\msw\vc_mswunivd ditto, with Visual C++
+
+Libraries and DLLs are copied into subdirectory of lib directory with
+name derived from compiler and static/DLL setting and setup.h into directory
+with name that contains other settings:
+
+ lib\bcc_msw
+ lib\bcc_lib\msw\wx\setup.h
+ lib\bcc_dll
+ lib\bcc_dll\msw\wx\setup.h
+ lib\bcc_lib
+ lib\bcc_lib\mswunivd\wx\setup.h
+ lib\vc_lib
+ lib\vc_lib\mswunivd\wx\setup.h
+
+Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
+This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
+from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
+all samples and should be used by your apps as well. If you are doing changes
+to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
+
+If you set CFG to something, the value is appended to directory names. E.g.
+for CFG=MyBuild, you'll have object files in
+
+ build\msw\bcc_mswMyBuild
+ build\msw\bcc_mswdllMyBuild
+ etc.
+
+and libraries in
+
+ lib\bcc_libMyBuild
+ lib\bcc_dllMyBuild
+ etc.
+
+By now it is clear for CFG is for: builds with different CFG settings don't
+share any files and they use different setup.h files. This allows you to e.g.
+have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
+enabled (without CFG, both of them would be put into same directory and there
+would be conflict between the files).
+
+
+General Notes
+=============
+
- Debugging: under Windows 95, debugging output isn't output in
the same way that it is under NT or Windows 3.1.
Please see DebugView (bin/dbgview.exe in the distribution), also