class WXDLLEXPORT wxImageHandler: public wxObject
{
public:
- wxImageHandler() { m_name = ""; m_extension = ""; m_type = 0; }
+ wxImageHandler()
+ : m_name(""), m_extension(""), m_mime(), m_type(0)
+ { }
#if wxUSE_STREAMS
virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=TRUE, int index=-1 );
wxImage( const wxImage& image );
wxImage( const wxImage* image );
-#if wxUSE_GUI
+#if WXWIN_COMPATIBILITY_2_2 && wxUSE_GUI
// convertion to/from wxBitmap (deprecated, use wxBitmap's methods instead):
wxImage( const wxBitmap &bitmap );
wxBitmap ConvertToBitmap() const;
virtual bool LoadFile( wxInputStream& stream, const wxString& mimetype, int index = -1 );
#endif
+ virtual bool SaveFile( const wxString& name ) const;
virtual bool SaveFile( const wxString& name, int type ) const;
virtual bool SaveFile( const wxString& name, const wxString& mimetype ) const;