);
// Initialize with XPM data
- wxBitmap(const char** ppData);
- wxBitmap(char** ppData);
+ wxBitmap(const char** ppData) { CreateFromXpm(ppData); }
+ wxBitmap(char** ppData) { CreateFromXpm((const char**)ppData); }
// Load a file or resource
wxBitmap( const wxString& rName
,int nDepth = -1
);
- wxBitmap( const wxImage& image, int depth = -1 )
+ wxBitmap( const wxImage& image, int depth = -1 )
{ (void)CreateFromImage(image, depth); }
// we must have this, otherwise icons are silently copied into bitmaps using
virtual ~wxBitmap();
- wxImage ConvertToImage() const;
+ wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap(const wxRect& rRect) const;
void SetMask(wxMask* pMask) ;
- inline bool operator==(const wxBitmap& rBitmap)
+ inline bool operator==(const wxBitmap& rBitmap) const
{ return m_refData == rBitmap.m_refData; }
- inline bool operator!=(const wxBitmap& rBitmap)
+ inline bool operator!=(const wxBitmap& rBitmap) const
{ return m_refData != rBitmap.m_refData; }
#if WXWIN_COMPATIBILITY_2
{ return new wxBitmapRefData; }
// creates the bitmap from XPM data, supposed to be called from ctor
- bool CreateFromXpm(const char **bits);
+ bool CreateFromXpm(const char** ppData);
bool CreateFromImage(const wxImage& image, int depth);
private: