#if wxUSE_OWNER_DRAWN
-#include "wx/object.h"
-#include "wx/colour.h"
-#include "wx/font.h"
-#include "wx/bitmap.h"
-#include "wx/window.h"
-#include "wx/listbox.h"
+#ifndef WX_PRECOMP
+ #include "wx/object.h"
+ #include "wx/colour.h"
+ #include "wx/font.h"
+ #include "wx/bitmap.h"
+ #include "wx/window.h"
+ #include "wx/listbox.h"
+ #include "wx/dcmemory.h"
+
+ #include "wx/settings.h"
+
+ #include "wx/log.h"
+#endif
+
#include "wx/ownerdrw.h"
-#include "wx/settings.h"
-#include "wx/dcmemory.h"
-#include "wx/msw/checklst.h"
-#include "wx/log.h"
+#include "wx/checklst.h"
#include <windows.h>
#include <windowsx.h>
// define event table
// ------------------
BEGIN_EVENT_TABLE(wxCheckListBox, wxListBox)
- EVT_CHAR(wxCheckListBox::OnChar)
+ EVT_KEY_DOWN(wxCheckListBox::OnKeyDown)
EVT_LEFT_DOWN(wxCheckListBox::OnLeftClick)
END_EVENT_TABLE()
// ----------------
// def ctor: use Create() to really create the control
-wxCheckListBox::wxCheckListBox() : wxListBox()
+wxCheckListBox::wxCheckListBox()
{
}
int nStrings, const wxString choices[],
long style, const wxValidator& val,
const wxString& name)
- : wxListBox()
{
Create(parent, id, pos, size, nStrings, choices,
style | wxLB_OWNERDRAW, val, name);
bool wxCheckListBox::IsChecked(size_t uiIndex) const
{
- return GetItem(uiIndex)->IsChecked();
+ wxCHECK_MSG( uiIndex < (size_t)GetCount(), FALSE, _T("bad wxCheckListBox index") );
+
+ return GetItem(uiIndex)->IsChecked();
}
void wxCheckListBox::Check(size_t uiIndex, bool bCheck)
{
- GetItem(uiIndex)->Check(bCheck);
+ wxCHECK_RET( uiIndex < (size_t)GetCount(), _T("bad wxCheckListBox index") );
+
+ GetItem(uiIndex)->Check(bCheck);
}
// process events
// --------------
-void wxCheckListBox::OnChar(wxKeyEvent& event)
+void wxCheckListBox::OnKeyDown(wxKeyEvent& event)
{
- if ( event.KeyCode() == WXK_SPACE )
- GetItem(GetSelection())->Toggle();
- else
- event.Skip();
+ // what do we do?
+ enum
+ {
+ None,
+ Toggle,
+ Set,
+ Clear
+ } oper;
+
+ switch ( event.KeyCode() )
+ {
+ case WXK_SPACE:
+ oper = Toggle;
+ break;
+
+ case WXK_NUMPAD_ADD:
+ case '+':
+ oper = Set;
+ break;
+
+ case WXK_NUMPAD_SUBTRACT:
+ case '-':
+ oper = Clear;
+ break;
+
+ default:
+ oper = None;
+ }
+
+ if ( oper != None )
+ {
+ wxArrayInt selections;
+ int count;
+ if ( HasMultipleSelection() )
+ {
+ count = GetSelections(selections);
+ }
+ else
+ {
+ count = 1;
+ selections.Add(GetSelection());
+ }
+
+ for ( int i = 0; i < count; i++ )
+ {
+ wxCheckListBoxItem *item = GetItem(selections[i]);
+ if ( !item )
+ {
+ wxFAIL_MSG( _T("no wxCheckListBoxItem?") );
+ continue;
+ }
+
+ switch ( oper )
+ {
+ case Toggle:
+ item->Toggle();
+ break;
+
+ case Set:
+ case Clear:
+ item->Check( oper == Set );
+ break;
+
+ default:
+ wxFAIL_MSG( _T("what should this key do?") );
+ }
+ }
+ }
+ else // nothing to do
+ {
+ event.Skip();
+ }
}
void wxCheckListBox::OnLeftClick(wxMouseEvent& event)