#include <math.h>
#include <string.h>
+#if wxUSE_IOSTREAMH
#if defined(__WXMSW__) && !defined(__GNUWIN32__)
#include <strstrea.h>
#else
#include <strstream.h>
#endif
+#else
+#include <strstream>
+#endif
#include "reseditr.h"
#include "winprop.h"
// Add event handlers for all children
void wxResourceEditorDialogHandler::AddChildHandlers(void)
{
- wxNode *node = handlerDialog->GetChildren()->First();
+ wxNode *node = handlerDialog->GetChildren().First();
while ( node )
{
wxControl *child = (wxControl *)node->Data();
if (wxResourceManager::GetCurrentResourceManager()->GetEditorControlList()->GetSelection() == RESED_POINTER)
{
int needsRefresh = 0;
- wxNode *node = handlerDialog->GetChildren()->First();
+ wxNode *node = handlerDialog->GetChildren().First();
while (node)
{
wxControl *item = (wxControl *)node->Data();
return;
}
+ // Round down to take account of dialog units
+ wxItemResource* resource = wxResourceManager::GetCurrentResourceManager()->FindResourceForWindow(handlerDialog);
+ if (resource->GetResourceStyle() & wxRESOURCE_DIALOG_UNITS)
+ {
+ wxPoint pt = handlerDialog->ConvertPixelsToDialog(wxPoint(x, y));
+
+ // Convert back so we've rounded down
+ pt = handlerDialog->ConvertDialogToPixels(pt);
+ pt = handlerDialog->ConvertPixelsToDialog(pt);
+ pt = handlerDialog->ConvertDialogToPixels(pt);
+ x = pt.x;
+ y = pt.y;
+ }
+
switch (wxResourceManager::GetCurrentResourceManager()->GetEditorControlList()->GetSelection())
{
case RESED_BUTTON:
int needsRefresh = 0;
if (!(keys & wxKEY_SHIFT))
{
- wxNode *node = item->GetParent()->GetChildren()->First();
+ wxNode *node = item->GetParent()->GetChildren().First();
while (node)
{
wxControl *child = (wxControl *)node->Data();
event.Position(&x, &y);
// Find which selection handle we're on, if any
- wxNode *node = handlerDialog->GetChildren()->First();
+ wxNode *node = handlerDialog->GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
dc.BeginDrawing();
- wxNode *node = handlerDialog->GetChildren()->First();
+ wxNode *node = handlerDialog->GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
dc.SetOptimization(FALSE);
dc.SetLogicalFunction(wxCOPY);
- dc.SetPen(wxBLACK_PEN);
- dc.SetBrush(wxBLACK_BRUSH);
+ dc.SetPen(* wxBLACK_PEN);
+ dc.SetBrush(* wxBLACK_BRUSH);
dc.SetOptimization(TRUE);
wxPen pen(wxColour(0, 0, 0), 1, wxDOT);
dc.SetPen(pen);
- dc.SetBrush(wxTRANSPARENT_BRUSH);
+ dc.SetBrush(* wxTRANSPARENT_BRUSH);
dc.SetOptimization(TRUE);
DrawBoundingBox(dc, xpos, ypos, width, height);
// Also draw bounding boxes for other selected items
- wxNode *node = panel->GetChildren()->First();
+ wxNode *node = panel->GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
dc.SetLogicalFunction(wxXOR);
wxPen pen(wxColour(0, 0, 0), 1, wxDOT);
dc.SetPen(pen);
- dc.SetBrush(wxTRANSPARENT_BRUSH);
+ dc.SetBrush(* wxTRANSPARENT_BRUSH);
DrawBoundingBox(dc, x1, y1, width1, height1);
dc.SetLogicalFunction(wxXOR);
wxPen pen(wxColour(0, 0, 0), 1, wxDOT);
dc.SetPen(pen);
- dc.SetBrush(wxTRANSPARENT_BRUSH);
+ dc.SetBrush(* wxTRANSPARENT_BRUSH);
DrawBoundingBox(dc, (int)(x - dragOffsetX), (int)(y - dragOffsetY), width, height);
// Also draw bounding boxes for other selected items
- wxNode *node = panel->GetChildren()->First();
+ wxNode *node = panel->GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
height1 = (ypos + height) - y;
break;
}
- handlerControl->SetSize(x1, y1, width1, height1);
-
- // Also update the associated resource
+ // Update the associated resource
// We need to convert to dialog units if this is not a dialog or panel, but
// the parent resource specifies dialog units.
+ int resourceX = x1;
+ int resourceY = y1;
+ int resourceWidth = width1;
+ int resourceHeight = height1;
+
if (parentResource->GetResourceStyle() & wxRESOURCE_DIALOG_UNITS)
{
wxPoint pt = handlerControl->GetParent()->ConvertPixelsToDialog(wxPoint(x1, y1));
- x1 = pt.x; y1 = pt.y;
wxSize sz = handlerControl->GetParent()->ConvertPixelsToDialog(wxSize(width1, height1));
- width1 = sz.x; height1 = sz.y;
+
+ // Convert back so we've rounded down
+ sz = handlerControl->GetParent()->ConvertDialogToPixels(sz);
+ sz = handlerControl->GetParent()->ConvertPixelsToDialog(sz);
+ resourceWidth = sz.x; resourceHeight = sz.y;
+
+ sz = handlerControl->GetParent()->ConvertDialogToPixels(sz);
+ width1 = sz.x;
+ height1 = sz.y;
+
+ pt = handlerControl->GetParent()->ConvertDialogToPixels(pt);
+ pt = handlerControl->GetParent()->ConvertPixelsToDialog(pt);
+ resourceX = pt.x; resourceY = pt.y;
+
+ pt = handlerControl->GetParent()->ConvertDialogToPixels(pt);
+ x1 = pt.x;
+ y1 = pt.y;
}
- resource->SetSize(x1, y1, width1, height1);
+ handlerControl->SetSize(x1, y1, width1, height1);
+ resource->SetSize(resourceX, resourceY, resourceWidth, resourceHeight);
}
else
{
+ // Correction 31/12/98. We need to round down the values to take into account
+ // the fact that several pixels map to the same dialog unit.
+
int newX = (int)(x - dragOffsetX);
int newY = (int)(y - dragOffsetY);
- handlerControl->Move(newX, newY);
- OldOnMove(newX, newY);
+ int resourceX = newX;
+ int resourceY = newY;
- // Also update the associated resource
+ // Update the associated resource
if (parentResource->GetResourceStyle() & wxRESOURCE_DIALOG_UNITS)
{
wxPoint pt = handlerControl->GetParent()->ConvertPixelsToDialog(wxPoint(newX, newY));
- newX = pt.x; newY = pt.y;
+ pt = handlerControl->GetParent()->ConvertDialogToPixels(pt);
+ pt = handlerControl->GetParent()->ConvertPixelsToDialog(pt);
+ resourceX = pt.x; resourceY = pt.y;
+ pt = handlerControl->GetParent()->ConvertDialogToPixels(pt);
+
+ // Having converted it several times, we know it'll map to dialog units exactly.
+ newX = pt.x;
+ newY = pt.y;
}
- resource->SetSize(newX, newY, resource->GetWidth(), resource->GetHeight());
+ handlerControl->Move(newX, newY);
+ OldOnMove(newX, newY);
+
+ resource->SetSize(resourceX, resourceY, resource->GetWidth(), resource->GetHeight());
// Also move other selected items
- wxNode *node = panel->GetChildren()->First();
+ wxNode *node = panel->GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
item->GetPosition(&x1, &y1);
int x2 = (int)(x1 + (x - dragOffsetX) - xpos);
int y2 = (int)(y1 + (y - dragOffsetY) - ypos);
- item->Move(x2, y2);
- ((wxResourceEditorControlHandler *)item->GetEventHandler())->OldOnMove(x2, y2);
- ((wxResourceEditorControlHandler *)item->GetEventHandler())->DrawSelectionHandles(dc);
- // Also update the associated resource
+ // Update the associated resource
resource = wxResourceManager::GetCurrentResourceManager()->FindResourceForWindow(item);
if (parentResource->GetResourceStyle() & wxRESOURCE_DIALOG_UNITS)
{
- wxPoint pt = item->GetParent()->ConvertPixelsToDialog(wxPoint(newX, newY));
- x2 = pt.x; y2 = pt.y;
+ wxPoint pt = item->GetParent()->ConvertPixelsToDialog(wxPoint(x2, y2));
+ pt = item->GetParent()->ConvertDialogToPixels(pt);
+ pt = item->GetParent()->ConvertPixelsToDialog(pt);
+
+ resourceX = pt.x; resourceY = pt.y;
+ pt = handlerControl->GetParent()->ConvertDialogToPixels(pt);
+
+ // Having converted it several times, we know it'll map to dialog units exactly
+ x2 = pt.x;
+ y2 = pt.y;
}
- resource->SetSize(x2, y2, resource->GetWidth(), resource->GetHeight());
+
+ item->Move(x2, y2);
+ ((wxResourceEditorControlHandler *)item->GetEventHandler())->OldOnMove(x2, y2);
+ ((wxResourceEditorControlHandler *)item->GetEventHandler())->DrawSelectionHandles(dc);
+
+ resource->SetSize(resourceX, resourceY, resource->GetWidth(), resource->GetHeight());
}
}
dc.SetOptimization(FALSE);
dc.SetLogicalFunction(wxCOPY);
- dc.SetPen(wxBLACK_PEN);
- dc.SetBrush(wxBLACK_BRUSH);
+ dc.SetPen(* wxBLACK_PEN);
+ dc.SetBrush(* wxBLACK_BRUSH);
dc.SetOptimization(TRUE);