// Purpose: implements wxEventLoop for MGL
// Author: Vaclav Slavik
// RCS-ID: $Id$
-// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// License: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#endif //WX_PRECOMP
#include "wx/evtloop.h"
-
+#include "wx/timer.h"
#include "wx/mgl/private.h"
// ----------------------------------------------------------------------------
SetKeepLooping(TRUE);
}
- // process a message
- void ProcessEvent(event_t *evt);
+ // process an event
+ void Dispatch();
- // generate an idle message, return TRUE if more idle time requested
- bool SendIdleMessage();
+ // generate an idle event, return TRUE if more idle time requested
+ bool SendIdleEvent();
// set/get the exit code
void SetExitCode(int exitcode) { m_exitcode = exitcode; }
// wxEventLoopImpl implementation
// ============================================================================
-void wxEventLoopImpl::ProcessEvent(event_t *evt)
+void wxEventLoopImpl::Dispatch()
{
- MGL_wmProcessEvent(g_winMng, evt);
+ event_t evt;
+
+ // VS: The code bellow is equal to MGL's EVT_halt implementation, with
+ // two things added: sleeping (busy waiting is stupid, lets make CPU's
+ // life a bit easier) and timers updating
+
+ // EVT_halt(&evt, EVT_EVERYEVT);
+ for (;;)
+ {
+#if wxUSE_TIMER
+ wxTimer::NotifyTimers();
+ MGL_wmUpdateDC(g_winMng);
+#endif
+ EVT_pollJoystick();
+ if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
+ PM_sleep(10);
+ }
+ // end of EVT_halt
+
+ MGL_wmProcessEvent(g_winMng, &evt);
}
-bool wxEventLoopImpl::SendIdleMessage()
+bool wxEventLoopImpl::SendIdleEvent()
{
wxIdleEvent event;
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
+wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
+
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
+
+ wxEventLoop *oldLoop = ms_activeLoop;
+ ms_activeLoop = this;
for ( ;; )
{
// generate and process idle events for as long as we don't have
// anything else to do
- while ( !Pending() && m_impl->SendIdleMessage() ) {}
+ while ( !Pending() && m_impl->SendIdleEvent() ) {}
// a message came or no more idle processing to do, sit in Dispatch()
// waiting for the next message
delete m_impl;
m_impl = NULL;
+ ms_activeLoop = oldLoop;
+
return exitcode;
}
m_impl->SetExitCode(rc);
m_impl->SetKeepLooping(FALSE);
+
+ // Send a dummy event so that the app won't block in EVT_halt if there
+ // are no user-generated events in the queue:
+ EVT_post(0, EVT_USEREVT, 0, 0);
}
// ----------------------------------------------------------------------------
bool wxEventLoop::Pending() const
{
+ // update the display here, so that wxYield refreshes display and
+ // changes take effect immediately, not after emptying events queue:
+ MGL_wmUpdateDC(g_winMng);
+
+ // is there an event in the queue?
event_t evt;
return EVT_peekNext(&evt, EVT_EVERYEVT);
}
{
wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
- event_t evt;
- ibool rc;
-
- rc = EVT_getNext(&evt, EVT_EVERYEVT);
- while ( !rc )
- {
- wxUsleep(1000);
- if ( !m_impl->GetKeepLooping() )
- return FALSE;
- rc = EVT_getNext(&evt, EVT_EVERYEVT);
- }
-
- m_impl->ProcessEvent(&evt);
-
+ m_impl->Dispatch();
return m_impl->GetKeepLooping();
}