SetKeepLooping(TRUE);
}
- // process a message
- void ProcessEvent(event_t *evt);
+ // process an event
+ void Dispatch();
- // generate an idle message, return TRUE if more idle time requested
- bool SendIdleMessage();
+ // generate an idle event, return TRUE if more idle time requested
+ bool SendIdleEvent();
// set/get the exit code
void SetExitCode(int exitcode) { m_exitcode = exitcode; }
// wxEventLoopImpl implementation
// ============================================================================
-void wxEventLoopImpl::ProcessEvent(event_t *evt)
+void wxEventLoopImpl::Dispatch()
{
- MGL_wmProcessEvent(g_winMng, evt);
+ event_t evt;
+
+ MGL_wmUpdateDC(g_winMng);
+
+ EVT_halt(&evt, EVT_EVERYEVT);
+ MGL_wmProcessEvent(g_winMng, &evt);
}
-bool wxEventLoopImpl::SendIdleMessage()
+bool wxEventLoopImpl::SendIdleEvent()
{
wxIdleEvent event;
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
+wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
+
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
+
+ wxEventLoop *oldLoop = ms_activeLoop;
+ ms_activeLoop = this;
for ( ;; )
{
// generate and process idle events for as long as we don't have
// anything else to do
- while ( !Pending() && m_impl->SendIdleMessage() ) {}
+ while ( !Pending() && m_impl->SendIdleEvent() ) {}
// a message came or no more idle processing to do, sit in Dispatch()
// waiting for the next message
delete m_impl;
m_impl = NULL;
+ ms_activeLoop = oldLoop;
+
return exitcode;
}
{
wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
- event_t evt;
- ibool rc;
-
- rc = EVT_getNext(&evt, EVT_EVERYEVT);
- while ( !rc )
- {
- wxUsleep(1000);
- if ( !m_impl->GetKeepLooping() )
- return FALSE;
- rc = EVT_getNext(&evt, EVT_EVERYEVT);
- }
-
- m_impl->ProcessEvent(&evt);
-
+ m_impl->Dispatch();
return m_impl->GetKeepLooping();
}