+ // Calls the callback and appropriate event handlers
+ bool ProcessCommand(wxCommandEvent& event);
+
+ // MSW-specific
+ virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+
+ // For ownerdraw items
+ virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; }
+ virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; }
+
+ const wxArrayLong& GetSubcontrols() const { return m_subControls; }
+
+ // default handling of WM_CTLCOLORxxx: this is public so that wxWindow
+ // could call it
+ virtual WXHBRUSH MSWControlColor(WXHDC pDC, WXHWND hWnd);
+
+ // default style for the control include WS_TABSTOP if it AcceptsFocus()
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
+protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
+ // return default best size (doesn't really make any sense, override this)
+ virtual wxSize DoGetBestSize() const;
+
+ // This is a helper for all wxControls made with UPDOWN native control.
+ // In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in
+ // WinCE of Smartphones this happens also for native wxTextCtrl,
+ // wxChoice and others.
+ virtual wxSize GetBestSpinnerSize(const bool is_vertical) const;
+
+ // create the control of the given Windows class: this is typically called
+ // from Create() method of the derived class passing its label, pos and
+ // size parameter (style parameter is not needed because m_windowStyle is
+ // supposed to had been already set and so is used instead when this
+ // function is called)
+ bool MSWCreateControl(const wxChar *classname,
+ const wxString& label,
+ const wxPoint& pos,
+ const wxSize& size);
+
+ // NB: the method below is deprecated now, with MSWGetStyle() the method
+ // above should be used instead! Once all the controls are updated to
+ // implement MSWGetStyle() this version will disappear.
+ //
+ // create the control of the given class with the given style (combination
+ // of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
+ // false if creation failed
+ //
+ // All parameters except classname and style are optional, if the
+ // size/position are not given, they should be set later with SetSize()
+ // and, label (the title of the window), of course, is left empty. The
+ // extended style is determined from the style and the app 3D settings
+ // automatically if it's not specified explicitly.
+ bool MSWCreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ const wxString& label = wxEmptyString,
+ WXDWORD exstyle = (WXDWORD)-1);
+
+ // call this from the derived class MSWControlColor() if you want to show
+ // the control greyed out (and opaque)
+ WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
+
+ // common part of the 3 functions above: pass wxNullColour to use the
+ // appropriate background colour (meaning ours or our parents) or a fixed
+ // one
+ virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg, WXHWND hWnd);
+
+ // this is a helper for the derived class GetClassDefaultAttributes()
+ // implementation: it returns the right colours for the classes which
+ // contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
+ // being simple controls (such as wxButton, wxCheckBox, ...)
+ static wxVisualAttributes
+ GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
+
+ // for controls like radiobuttons which are really composite this array
+ // holds the ids (not HWNDs!) of the sub controls
+ wxArrayLong m_subControls;
+
+private:
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
+};