#include "wx/defs.h"
#include "wx/debug.h"
#include "wx/object.h"
+#include "wx/string.h"
// due to circular header dependencies this function has to be declared here
// (normally it's found in utils.h which includes itself list.h...)
-extern char* WXDLLEXPORT copystring(const char *s);
+extern WXDLLEXPORT char* copystring(const char *s);
class WXDLLEXPORT wxObjectListNode;
typedef wxObjectListNode wxNode;
long GetNumber() const
{ wxASSERT( m_keyType == wxKEY_INTEGER ); return m_key.integer; }
- // comparaison
- bool operator==(wxListKeyValue value) const
- {
- switch ( m_keyType )
- {
- default:
- wxFAIL_MSG("bad key type.");
- // let compiler optimize the line above away in release build
- // by not putting return here...
-
- case wxKEY_STRING:
- return strcmp(m_key.string, value.string) == 0;
-
- case wxKEY_INTEGER:
- return m_key.integer == value.integer;
- }
- }
+ // comparison
+ // Note: implementation moved to list.cpp to prevent BC++ inline
+ // expansion warning.
+ bool operator==(wxListKeyValue value) const ;
// dtor
~wxListKey()
// this function allows the sorting of arbitrary lists by giving
// a function to compare two list elements. The list is sorted in place.
- void Sort(wxSortCompareFunction compfunc);
+ void Sort(const wxSortCompareFunction compfunc);
// functions for iterating over the list
void *FirstThat(wxListIterateFunction func);
nodetype(wxListBase *list = (wxListBase *)NULL, \
nodetype *previous = (nodetype *)NULL, \
nodetype *next = (nodetype *)NULL, \
- T *data = NULL, \
+ T *data = (T *)NULL, \
const wxListKey& key = wxListKey()) \
: wxNodeBase(list, previous, next, data, key) { } \
\
virtual void DeleteData(); \
}; \
\
- class name : public wxListBase \
+ class WXDLLEXPORT name : public wxListBase \
{ \
public: \
name(wxKeyType keyType = wxKEY_NONE) : wxListBase(keyType) \
T *operator[](size_t index) const \
{ \
nodetype *node = Item(index); \
- return node ? node->GetData() : NULL; \
+ return node ? (T*)(node->GetData()) : (T*)NULL; \
} \
\
nodetype *Append(T *object) \
wxList(int key_type = wxKEY_NONE) : wxObjectList((wxKeyType)key_type) { }
// compatibility methods
+ void Sort(wxSortCompareFunction compfunc) { wxListBase::Sort(compfunc); }
+
int Number() const { return GetCount(); }
wxNode *First() const { return (wxNode *)GetFirst(); }
wxNode *Last() const { return (wxNode *)GetLast(); }