/*
We also inherit Set/GetValue() methods from the base class which define
our public API. Notice that the date portion of the date passed as
- input is ignored and for the result date it's always today, but only
- the time part of wxDateTime objects is really significant here.
+ input or received as output is or should be ignored, only the time part
+ of wxDateTime objects is really significant here. Use Set/GetTime()
+ below for possibly simpler interface.
*/
+
+ // Set the given time.
+ bool SetTime(int hour, int min, int sec)
+ {
+ // Notice that we should use a date on which DST doesn't change to
+ // avoid any problems with time discontinuity so use a fixed date (on
+ // which nobody changes DST) instead of e.g. today.
+ wxDateTime dt(1, wxDateTime::Jan, 2012, hour, min, sec);
+ if ( !dt.IsValid() )
+ {
+ // No need to assert here, wxDateTime already does it for us.
+ return false;
+ }
+
+ SetValue(dt);
+
+ return true;
+ }
+
+ // Get the current time components. All pointers must be non-NULL.
+ bool GetTime(int* hour, int* min, int* sec) const
+ {
+ wxCHECK_MSG( hour && min && sec, false,
+ wxS("Time component pointers must be non-NULL") );
+
+ const wxDateTime::Tm tm = GetValue().GetTm();
+ *hour = tm.hour;
+ *min = tm.min;
+ *sec = tm.sec;
+
+ return true;
+ }
};
#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)