// division
-void wxLongLongWx::Divide(const wxLongLongWx& divisor, wxLongLongWx& quotient, wxLongLongWx& remainder) const
+void wxLongLongWx::Divide(const wxLongLongWx& divisor,
+ wxLongLongWx& quotient,
+ wxLongLongWx& remainder) const
{
if ((divisor.m_lo == 0) && (divisor.m_hi == 0))
{