#endif
#if wxUSE_LONGLONG
-
#include "wx/longlong.h"
#include <memory.h> // for memset()
+#include <math.h> // for fabs()
// ============================================================================
// implementation
#endif // wxUSE_LONGLONG_NATIVE
+// ============================================================================
+// wxLongLongWx: emulation of 'long long' using 2 longs
+// ============================================================================
+
#if wxUSE_LONGLONG_WX
+// assignment
+wxLongLongWx& wxLongLongWx::Assign(double d)
+{
+ if ( fabs(d) <= LONG_MAX )
+ {
+ m_hi = d < 0 ? 1 << (8*sizeof(long) - 1) : 0l;
+ m_lo = (long)d;
+ }
+ else
+ {
+ wxFAIL_MSG(_T("TODO"));
+ }
+
+ return *this;
+}
+
wxLongLongWx wxLongLongWx::operator<<(int shift) const
{
if (shift == 0)
if (previous < ll.m_lo)
m_hi--;
- return *this;;
+ return *this;
}
// pre decrement
bool wxLongLongWx::operator<(const wxLongLongWx& ll) const
{
- if (m_lo < ll.m_lo)
- return 1;
- if (m_lo > ll.m_lo)
- return 0;
- if (m_hi < ll.m_hi)
- return 1;
- if (m_hi > ll.m_hi)
- return 0;
- return 0;
+ if ( m_hi < ll.m_hi )
+ return TRUE;
+ else if ( m_hi == ll.m_hi )
+ return m_lo < ll.m_lo;
+ else
+ return FALSE;
}
bool wxLongLongWx::operator>(const wxLongLongWx& ll) const
{
- if (m_lo < ll.m_lo)
- return 0;
- if (m_lo > ll.m_lo)
- return 1;
- if (m_hi < ll.m_hi)
- return 0;
- if (m_hi > ll.m_hi)
- return 1;
- return 0;
-}
-
-bool wxLongLongWx::operator<=(const wxLongLongWx& ll) const
-{
- if (m_lo < ll.m_lo)
- return 1;
- if (m_lo > ll.m_lo)
- return 0;
- if (m_hi < ll.m_hi)
- return 1;
- if (m_hi > ll.m_hi)
- return 0;
- return 1;
-}
-
-bool wxLongLongWx::operator>=(const wxLongLongWx& ll) const
-{
- if (m_lo < ll.m_lo)
- return 0;
- if (m_lo > ll.m_lo)
- return 1;
- if (m_hi < ll.m_hi)
- return 0;
- if (m_hi > ll.m_hi)
- return 1;
- return 1;
+ if ( m_hi > ll.m_hi )
+ return TRUE;
+ else if ( m_hi == ll.m_hi )
+ return m_lo > ll.m_lo;
+ else
+ return FALSE;
}
// bitwise operators
// division
-void wxLongLongWx::Divide(const wxLongLongWx& divisor, wxLongLongWx& quotient, wxLongLongWx& remainder) const
+void wxLongLongWx::Divide(const wxLongLongWx& divisorIn,
+ wxLongLongWx& quotient,
+ wxLongLongWx& remainder) const
{
- if ((divisor.m_lo == 0) && (divisor.m_hi == 0))
+ if ((divisorIn.m_lo == 0) && (divisorIn.m_hi == 0))
{
// provoke division by zero error and silence the compilers warnings
// about an expression without effect and unused variable
- long dummy = divisor.m_lo/divisor.m_hi;
+ long dummy = divisorIn.m_lo/divisorIn.m_hi;
dummy += 0;
}
- wxFAIL_MSG("not implemented");
+ // VZ: I'm writing this in a hurry and it's surely not the fastest way to
+ // do this - any improvements are more than welcome
+ //
+ // code inspired by the snippet at
+ // http://www.bearcave.com/software/divide.htm
+ //
+ // Copyright notice:
+ //
+ // Use of this program, for any purpose, is granted the author, Ian
+ // Kaplan, as long as this copyright notice is included in the source
+ // code or any source code derived from this program. The user assumes
+ // all responsibility for using this code.
+
+ // init everything
+ wxLongLongWx dividend = *this,
+ divisor = divisorIn;
+
+ quotient = 0l;
+ remainder = 0l;
+
+ // check for some particular cases
+ if ( divisor > dividend )
+ {
+ remainder = dividend;
+
+ return;
+ }
+
+ if ( divisor == dividend )
+ {
+ quotient = 1l;
+
+ return;
+ }
+
+ // always do unsigned division and adjust the signs later: in C integer
+ // division, the sign of the remainder is the same as the sign of the
+ // dividend, while the sign of the quotient is the product of the signs of
+ // the dividend and divisor. Of course, we also always have
+ //
+ // dividend = quotient*divisor + remainder
+ //
+ // with 0 <= abs(remainder) < abs(divisor)
+ bool negRemainder = dividend.m_hi < 0;
+ bool negQuotient = FALSE; // assume positive
+ if ( dividend.m_hi < 0 )
+ {
+ negQuotient = !negQuotient;
+ dividend = -dividend;
+ }
+ if ( divisor.m_hi < 0 )
+ {
+ negQuotient = !negQuotient;
+ divisor = -divisor;
+ }
+
+ // here: dividend > divisor and both are positibe: do unsigned division
+ size_t nBits = 64u;
+ wxLongLongWx d;
+
+ #define IS_MSB_SET(ll) ((ll.m_hi) & (1 << (8*sizeof(long) - 1)))
+
+ while ( remainder < divisor )
+ {
+ remainder <<= 1;
+ if ( IS_MSB_SET(dividend) )
+ {
+ remainder |= 1;
+ }
+
+ d = dividend;
+ dividend <<= 1;
+
+ nBits--;
+ }
+
+ // undo the last loop iteration
+ dividend = d;
+ remainder >>= 1;
+ nBits++;
+
+ for ( size_t i = 0; i < nBits; i++ )
+ {
+ remainder <<= 1;
+ if ( IS_MSB_SET(dividend) )
+ {
+ remainder |= 1;
+ }
+
+ wxLongLongWx t = remainder - divisor;
+ dividend <<= 1;
+ quotient <<= 1;
+ if ( !IS_MSB_SET(t) )
+ {
+ quotient |= 1;
+
+ remainder = t;
+ }
+ }
+
+ // adjust signs
+ if ( negRemainder )
+ {
+ remainder = -remainder;
+ }
+
+ if ( negQuotient )
+ {
+ quotient = -quotient;
+ }
}
+wxLongLongWx wxLongLongWx::operator/(const wxLongLongWx& ll) const
+{
+ wxLongLongWx quotient, remainder;
+
+ Divide(ll, quotient, remainder);
+
+ return quotient;
+}
+
+wxLongLongWx& wxLongLongWx::operator/=(const wxLongLongWx& ll)
+{
+ wxLongLongWx quotient, remainder;
+
+ Divide(ll, quotient, remainder);
+
+ return *this = quotient;
+}
+
+wxLongLongWx wxLongLongWx::operator%(const wxLongLongWx& ll) const
+{
+ wxLongLongWx quotient, remainder;
+
+ Divide(ll, quotient, remainder);
+
+ return remainder;
+}
+
+// ----------------------------------------------------------------------------
+// misc
+// ----------------------------------------------------------------------------
+
// temporary - just for testing
void *wxLongLongWx::asArray(void) const
{
static unsigned char temp[8];
- temp[0] = (m_hi >> 24) & 0xFF;
- temp[1] = (m_hi >> 16) & 0xFF;
- temp[2] = (m_hi >> 8) & 0xFF;
- temp[3] = (m_hi >> 0) & 0xFF;
- temp[4] = (m_lo >> 24) & 0xFF;
- temp[5] = (m_lo >> 16) & 0xFF;
- temp[6] = (m_lo >> 8) & 0xFF;
- temp[7] = (m_lo >> 0) & 0xFF;
+ temp[0] = (char)((m_hi >> 24) & 0xFF);
+ temp[1] = (char)((m_hi >> 16) & 0xFF);
+ temp[2] = (char)((m_hi >> 8) & 0xFF);
+ temp[3] = (char)((m_hi >> 0) & 0xFF);
+ temp[4] = (char)((m_lo >> 24) & 0xFF);
+ temp[5] = (char)((m_lo >> 16) & 0xFF);
+ temp[6] = (char)((m_lo >> 8) & 0xFF);
+ temp[7] = (char)((m_lo >> 0) & 0xFF);
return temp;
}