// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_DCSCREEN_H_
-#define _WX_DCSCREEN_H_
+#ifndef _WX_MSW_DCSCREEN_H_
+#define _WX_MSW_DCSCREEN_H_
-#ifdef __GNUG__
-#pragma interface "dcscreen.h"
-#endif
+#include "wx/dc.h"
-#include "wx/dcclient.h"
-
-class WXDLLEXPORT wxScreenDC : public wxWindowDC
+class WXDLLEXPORT wxScreenDC : public wxDC
{
public:
// Create a DC representing the whole screen
wxScreenDC();
- // Compatibility with X's requirements for drawing on top of all windows
- static bool StartDrawingOnTop(wxWindow* WXUNUSED(window)) { return TRUE; }
- static bool StartDrawingOnTop(wxRect* WXUNUSED(rect) = NULL) { return TRUE; }
- static bool EndDrawingOnTop() { return TRUE; }
+ // Compatibility with X's requirements for drawing on top of all windows:
+ // they don't do anything under MSW
+ static bool StartDrawingOnTop(wxWindow* WXUNUSED(window)) { return true; }
+ static bool StartDrawingOnTop(wxRect* WXUNUSED(rect) = NULL) { return true; }
+ static bool EndDrawingOnTop() { return true; }
protected:
- virtual void DoGetSize(int *width, int *height) const;
+ virtual void DoGetSize(int *w, int *h) const
+ {
+ GetDeviceSize(w, h);
+ }
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxScreenDC)
};
-#endif
- // _WX_DCSCREEN_H_
+#endif // _WX_MSW_DCSCREEN_H_