// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
-// Licence: wxWindows licence
+// Licence: wxWindows licence
//---------------------------------------------------------------------------
-// Last modified: 22nd July 1998 - ported to wxWindows 2.0
+// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
/////////////////////////////////////////////////////////////////////////////
#ifndef _CANVAS_H_
#define _CANVAS_H_
class FortyCanvas: public wxScrolledWindow
{
public:
- FortyCanvas(wxWindow* parent, int x, int y, int w, int h);
- virtual ~FortyCanvas();
+ FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size);
+ virtual ~FortyCanvas();
- virtual void OnDraw(wxDC& dc);
- bool OnCloseCanvas();
- void OnMouseEvent(wxMouseEvent& event);
- void SetCursorStyle(int x, int y);
+ virtual void OnDraw(wxDC& dc);
+ bool OnCloseCanvas();
+ void OnMouseEvent(wxMouseEvent& event);
+ void SetCursorStyle(int x, int y);
- void NewGame();
- void Undo();
- void Redo();
+ void NewGame();
+ void Undo();
+ void Redo();
- ScoreFile* GetScoreFile() const { return m_scoreFile; }
- void UpdateScores();
- void EnableHelpingHand(bool enable) { m_helpingHand = enable; }
- void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; }
- void LayoutGame();
+ ScoreFile* GetScoreFile() const { return m_scoreFile; }
+ void UpdateScores();
+ void EnableHelpingHand(bool enable) { m_helpingHand = enable; }
+ void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; }
+ void LayoutGame();
+ void ShowPlayerDialog();
- DECLARE_EVENT_TABLE()
+ DECLARE_EVENT_TABLE()
private:
- wxFont* m_font;
- Game* m_game;
- ScoreFile* m_scoreFile;
- wxCursor* m_arrowCursor;
- wxCursor* m_handCursor;
- bool m_helpingHand;
- bool m_rightBtnUndo;
- wxString m_player;
- PlayerSelectionDialog* m_playerDialog;
- bool m_leftBtnDown;
+ wxFont* m_font;
+ Game* m_game;
+ ScoreFile* m_scoreFile;
+ wxCursor* m_arrowCursor;
+ wxCursor* m_handCursor;
+ bool m_helpingHand;
+ bool m_rightBtnUndo;
+ wxString m_player;
+ PlayerSelectionDialog* m_playerDialog;
+ bool m_leftBtnDown;
};
#endif