class FortyCanvas: public wxScrolledWindow
{
public:
- FortyCanvas(wxWindow* parent, int x, int y, int w, int h);
+ FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size);
virtual ~FortyCanvas();
virtual void OnDraw(wxDC& dc);
void EnableHelpingHand(bool enable) { m_helpingHand = enable; }
void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; }
void LayoutGame();
+ void ShowPlayerDialog();
DECLARE_EVENT_TABLE()