EVT_MENU(Sound_About, MyFrame::OnAbout)
EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync)
- EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsync)
+ EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsyncOnStack)
EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop)
END_EVENT_TABLE()
wxMenu *helpMenu = new wxMenu;
wxMenu *playMenu = new wxMenu;
helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
- menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play"));
+ menuFile->Append(Sound_SelectFile, _T("&Select WAV file\tCtrl+O"), _T("Select a new wav file to play"));
menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
- playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
- playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
- playMenu->Append(Sound_PlayAsync, _T("Play sound asynchronously (&object on stack)"));
- playMenu->Append(Sound_PlayLoop, _T("&Loop sound"));
+ playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously\tCtrl+S"));
+ playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously\tCtrl+A"));
+ playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)\tCtrl+T"));
+ playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl+L"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();