class WXDLLIMPEXP_BASE wxAppTraitsBase
{
public:
+ // needed since this class declares virtual members
+ virtual ~wxAppTraitsBase() { }
+
// hooks for creating the global objects, may be overridden by the user
// ------------------------------------------------------------------------
// NB: returned pointer will be deleted by the caller
virtual wxRendererNative *CreateRenderer() = 0;
+#if wxUSE_STDPATHS
// wxStandardPaths object is normally the same for wxBase and wxGUI
// except in the case of wxMac and wxCocoa
virtual wxStandardPathsBase& GetStandardPaths();
+#endif // wxUSE_STDPATHS
// functions abstracting differences between GUI and console modes
// ------------------------------------------------------------------------
// NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the
// Unix code (and otherwise __UNIX__ wouldn't be defined)
-#if defined(__PALMOS__)
+#if defined(__WXPALMOS__)
#include "wx/palmos/apptbase.h"
#elif defined(__WXMSW__)
#include "wx/msw/apptbase.h"
// include the platform-specific version of the classes above
// ----------------------------------------------------------------------------
-#if defined(__PALMOS__)
+#if defined(__WXPALMOS__)
#include "wx/palmos/apptrait.h"
#elif defined(__WXMSW__)
#include "wx/msw/apptrait.h"