%% Created: 22.09.99
%% RCS-ID: $Id$
%% Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-%% Licence: wxWidgets license
+%% Licence: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{Unicode support in wxWidgets}\label{unicode}
Read it if you want to know more about how to write programs able to work with
characters from languages other than English.
-\subsection{What is Unicode?}
+\subsection{What is Unicode?}\label{whatisunicode}
Starting with release 2.1 wxWidgets has support for compiling in Unicode mode
on the platforms which support it. Unicode is a standard for character
need for the system to convert all strings the program uses to/from Unicode
each time a system call is made.
-\subsection{Unicode and ANSI modes}
+\subsection{Unicode and ANSI modes}\label{unicodeandansi}
As not all platforms supported by wxWidgets support Unicode (fully) yet, in
many cases it is unwise to write a program which can only work in Unicode
program would have had!). Luckily, there is another way - see the next
section.
-\subsection{Unicode support in wxWidgets}
+\subsection{Unicode support in wxWidgets}\label{unicodeinsidewxw}
In wxWidgets, the code fragment from above should be written instead:
What happens here? First of all, you see that there are no more {\tt \#ifdef}s
at all. Instead, we define some types and macros which behave differently in
-the Unicode and ANSI builds and allows us to avoid using conditional
+the Unicode and ANSI builds and allow us to avoid using conditional
compilation in the program itself.
We have a {\tt wxChar} type which maps either on {\tt char} or {\tt wchar\_t}
\item Use {\tt wxString} instead of C style strings.
\end{itemize}
-\subsection{Unicode and the outside world}
+\subsection{Unicode and the outside world}\label{unicodeoutsidewxw}
We have seen that it was easy to write Unicode programs using wxWidgets types
and macros, but it has been also mentioned that it isn't quite enough.
Unicode or ANSI strings and which thus makes it unnecessary to ever perform
any conversions in the program). GTK 2.0 only accepts UTF-8 strings.
-To get a ANSI string from a wxString, you may use the
+To get an ANSI string from a wxString, you may use the
mb\_str() function which always returns an ANSI
string (independently of the mode - while the usual
\helpref{c\_str()}{wxstringcstr} returns a pointer to the internal
useful, is wc\_str() function which always returns
the Unicode string.
+Sometimes it is also necessary to go from ANSI strings to wxStrings.
+In this case, you can use the converter-constructor, as follows:
+
+\begin{verbatim}
+ const char* ascii_str = "Some text";
+ wxString str(ascii_str, wxConvUTF8);
+\end{verbatim}
+
+This code also compiles fine under a non-Unicode build of wxWidgets,
+but in that case the converter is ignored.
+
+For more information about converters and Unicode see
+the \helpref{wxMBConv classes overview}{mbconvclasses}.
+
% TODO describe fn_str(), wx_str(), wxCharBuf classes, ...
-\subsection{Unicode-related compilation settings}
+\subsection{Unicode-related compilation settings}\label{unicodesettings}
You should define {\tt wxUSE\_UNICODE} to $1$ to compile your program in
Unicode mode. Note that it currently only works in Win32 and GTK 2.0 and
that some parts of
-wxWidgets are not Unicode-compliant yet (ODBC classes, for example). If you
+wxWidgets are not Unicode-compliant yet. If you
compile your program in ANSI mode you can still define {\tt wxUSE\_WCHAR\_T}
to get some limited support for {\tt wchar\_t} type.