cannot use wxSizer directly; instead, you will have to use one of the sizer
classes derived from it. Currently there are \helpref{wxBoxSizer}{wxboxsizer},
\helpref{wxStaticBoxSizer}{wxstaticboxsizer},
-\helpref{wxNotebookSizer}{wxnotebooksizer}, \helpref{wxGridSizer}{wxgridsizer}
+\helpref{wxGridSizer}{wxgridsizer}
\helpref{wxFlexGridSizer}{wxflexgridsizer} and \helpref{wxGridBagSizer}{wxgridbagsizer}.
The layout algorithm used by sizers in wxWidgets is closely related to layout
in other GUI toolkits, such as Java's AWT, the GTK toolkit or the Qt toolkit. It is
based upon the idea of the individual subwindows reporting their minimal required
size and their ability to get stretched if the size of the parent window has changed.
-This will most often mean, that the programmer does not set the original size of
-a dialog in the beginning, rather the dialog will assigned a sizer and this sizer
+This will most often mean that the programmer does not set the original size of
+a dialog in the beginning, rather the dialog will be assigned a sizer and this sizer
will be queried about the recommended size. The sizer in turn will query its
children, which can be normal windows, empty space or other sizers, so that
a hierarchy of sizers can be constructed. Note that wxSizer does not derive from wxWindow
-and thus do not interfere with tab ordering and requires very little resources compared
+and thus does not interfere with tab ordering and requires very little resources compared
to a real window on screen.
What makes sizers so well fitted for use in wxWidgets is the fact that every control
\wxheading{Derived from}
-\helpref{wxObject}{wxobject}
+\helpref{wxObject}{wxobject}\\
+\helpref{wxClientDataContainer}{wxclientdatacontainer}
+
+\wxheading{Include files}
+
+<wx/sizer.h>
\wxheading{See also}
\membersection{wxSizer::Add}\label{wxsizeradd}
-\func{void}{Add}{\param{wxWindow* }{window}, \param{int }{proportion = 0},\param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
+\func{wxSizerItem*}{Add}{\param{wxWindow* }{window}, \param{int }{proportion = 0},\param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
-\func{void}{Add}{\param{wxSizer* }{sizer}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
+\func{wxSizerItem*}{Add}{\param{wxSizer* }{sizer}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
-\func{void}{Add}{\param{int }{width}, \param{int }{height}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
+\func{wxSizerItem*}{Add}{\param{int }{width}, \param{int }{height}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
Appends a child to the sizer. wxSizer itself is an abstract class, but the parameters are
equivalent in the derived classes that you will instantiate to use it so they are described
\windowstyle{wxALL}}{These flags are used to specify which side(s) of
the sizer item the {\it border} width will apply to. }
-\twocolitem{\windowstyle{wxEXAPAND}}{The item will be expanded to fill
-the space allotted to the item.}
+\twocolitem{\windowstyle{wxEXPAND}}{The item will be expanded to fill
+the space assigned to the item.}
\twocolitem{\windowstyle{wxSHAPED}}{The item will be expanded as much
as possible while also maintaining its aspect ratio}
-\twocolitem{\windowstyle{wxFIXED\_MINSIZE}}{Normally wxSizers will use
- \helpref{GetAdjustedBestSize}{wxwindowgetadjustedbestsize} to
- determin what the minimal size of window items should be, and will
- use that size to calculate the layout. This allows layouts to
- adjust when an item changes and it's {\it best size} becomes
- different. If you would rather have a window item stay the size it
- started with then use wxFIXED\_MINSIZE.}
+\twocolitem{\windowstyle{wxFIXED\_MINSIZE}}{Normally wxSizers will use
+\helpref{GetAdjustedBestSize}{wxwindowgetadjustedbestsize} to
+determine what the minimal size of window items should be, and will
+use that size to calculate the layout. This allows layouts to
+adjust when an item changes and its {\it best size} becomes
+different. If you would rather have a window item stay the size it
+started with then use wxFIXED\_MINSIZE.}
\twocolitem{\windowstyle{wxALIGN\_CENTER}\\
\windowstyle{wxALIGN\_LEFT}\\
\windowstyle{wxALIGN\_RIGHT}\\
\windowstyle{wxALIGN\_BOTTOM}\\
\windowstyle{wxALIGN\_CENTER\_VERTICAL}\\
\windowstyle{wxALIGN\_CENTER\_HORIZONTAL}}{The wxALIGN flags allow you to
- specify the alignment of the item within the space allotted to it by
- the sizer, ajusted for the border if any.}
+specify the alignment of the item within the space allotted to it by
+the sizer, adjusted for the border if any.}
\end{twocollist}
}
complex than the {\it proportion} and {\it flag} will allow for.}
+\membersection{wxSizer::AddSpacer}\label{wxsizeraddspacer}
+
+\func{wxSizerItem*}{AddSpacer}{\param{int }{size}}
+
+Adds non-stretchable space to the sizer. More readable way of calling
+\helpref{Add}{wxsizeradd}(size, size, 0).
+
+
+\membersection{wxSizer::AddStretchSpacer}\label{wxsizeraddstretchspacer}
+
+\func{wxSizerItem*}{AddStretchSpacer}{\param{int }{prop = 1}}
+
+Adds stretchable space to the sizer. More readable way of calling
+\helpref{Add}{wxsizeradd}(0, 0, prop).
+
+
\membersection{wxSizer::CalcMin}\label{wxsizercalcmin}
\func{wxSize}{CalcMin}{\void}
\helpref{wxSizer::SetVirtualSizeHints}{wxsizersetvirtualsizehints}
+\membersection{wxSizer::GetItem}\label{wxsizergetitem}
+
+\func{wxSizerItem *}{GetItem}{\param{wxWindow* }{window}, \param{bool }{recursive = false}}
+
+\func{wxSizerItem *}{GetItem}{\param{wxSizer* }{sizer}, \param{bool }{recursive = false}}
+
+\func{wxSizerItem *}{GetItem}{\param{size\_t }{index}}
+
+Finds item of the sizer which holds given {\it window}, {\it sizer} or is located
+in sizer at position {\it index}.
+Use parameter {\it recursive} to search in subsizers too.
+
+Returns pointer to item or NULL.
+
+
\membersection{wxSizer::GetSize}\label{wxsizergetsize}
\func{wxSize}{GetSize}{\void}
\membersection{wxSizer::Insert}\label{wxsizerinsert}
-\func{void}{Insert}{\param{size\_t }{index}, \param{wxWindow* }{window}, \param{int }{proportion = 0},\param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
+\func{wxSizerItem*}{Insert}{\param{size\_t }{index}, \param{wxWindow* }{window}, \param{int }{proportion = 0},\param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
-\func{void}{Insert}{\param{size\_t }{index}, \param{wxSizer* }{sizer}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
+\func{wxSizerItem*}{Insert}{\param{size\_t }{index}, \param{wxSizer* }{sizer}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
-\func{void}{Insert}{\param{size\_t }{index}, \param{int }{width}, \param{int }{height}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
+\func{wxSizerItem*}{Insert}{\param{size\_t }{index}, \param{int }{width}, \param{int }{height}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
Insert a child into the sizer before any existing item at {\it index}.
See \helpref{wxSizer::Add}{wxsizeradd} for the meaning of the other parameters.
+\membersection{wxSizer::InsertSpacer}\label{wxsizerinsertspacer}
+
+\func{wxSizerItem*}{InsertSpacer}{\param{size\_t }{index}, \param{int }{size}}
+
+Inserts non-stretchable space to the sizer. More readable way of calling
+\helpref{Insert}{wxsizerinsert}(size, size, 0).
+
+
+\membersection{wxSizer::InsertStretchSpacer}\label{wxsizerinsertstretchspacer}
+
+\func{wxSizerItem*}{InsertStretchSpacer}{\param{size\_t }{index}, \param{int }{prop = 1}}
+
+Inserts stretchable space to the sizer. More readable way of calling
+\helpref{Insert}{wxsizerinsert}(0, 0, prop).
+
+
\membersection{wxSizer::Layout}\label{wxsizerlayout}
\func{void}{Layout}{\void}
\membersection{wxSizer::Prepend}\label{wxsizerprepend}
-\func{void}{Prepend}{\param{wxWindow* }{window}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
+\func{wxSizerItem*}{Prepend}{\param{wxWindow* }{window}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
-\func{void}{Prepend}{\param{wxSizer* }{sizer}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
+\func{wxSizerItem*}{Prepend}{\param{wxSizer* }{sizer}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border = 0}, \param{wxObject* }{userData = NULL}}
-\func{void}{Prepend}{\param{int }{width}, \param{int }{height}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border= 0}, \param{wxObject* }{userData = NULL}}
+\func{wxSizerItem*}{Prepend}{\param{int }{width}, \param{int }{height}, \param{int }{proportion = 0}, \param{int }{flag = 0}, \param{int }{border= 0}, \param{wxObject* }{userData = NULL}}
Same as \helpref{wxSizer::Add}{wxsizeradd}, but prepends the items to the beginning of the
list of items (windows, subsizers or spaces) owned by this sizer.
+\membersection{wxSizer::PrependSpacer}\label{wxsizerprependspacer}
+
+\func{wxSizerItem*}{PrependSpacer}{\param{int }{size}}
+
+Prepends non-stretchable space to the sizer. More readable way of calling
+\helpref{Prepend}{wxsizerprepend}(size, size, 0).
+
+
+\membersection{wxSizer::PrependStretchSpacer}\label{wxsizerprependstretchspacer}
+
+\func{wxSizerItem*}{PrependStretchSpacer}{\param{int }{prop = 1}}
+
+Prepends stretchable space to the sizer. More readable way of calling
+\helpref{Prepend}{wxsizerprepend}(0, 0, prop).
+
+
\membersection{wxSizer::RecalcSizes}\label{wxsizerrecalcsizes}
\func{void}{RecalcSizes}{\void}
\membersection{wxSizer::Show}\label{wxsizershow}
-\func{void}{Show}{\param{wxWindow* }{window}, \param{bool }{show = true}}
+\func{bool}{Show}{\param{wxWindow* }{window}, \param{bool }{show = true}, \param{bool }{recursive = false}}
-\func{void}{Show}{\param{wxSizer* }{sizer}, \param{bool }{show = true}}
+\func{bool}{Show}{\param{wxSizer* }{sizer}, \param{bool }{show = true}, \param{bool }{recursive = false}}
-\func{void}{Show}{\param{size\_t }{index}, \param{bool }{show = true}}
+\func{bool}{Show}{\param{size\_t }{index}, \param{bool }{show = true}}
Shows or hides the {\it window}, {\it sizer}, or item at {\it index}.
To make a sizer item disappear or reappear, use Show() followed by Layout().
+Use parameter {\it recursive} to show or hide elements found in subsizers.
+
+Returns true if the child item was found, false otherwise.
Note that this only works with wxBoxSizer and wxFlexGridSizer, since they
are the only two sizer classes that can size rows/columns independently.