// Parses entities in input and replaces them with respective characters
// (with respect to output encoding)
wxString Parse(const wxString& input);
-
-protected:
+
+ // Returns character for given entity
wxChar GetEntityChar(const wxString& entity);
+
+ // Returns character that represents given Unicode code
wxChar GetCharForCode(unsigned code);
+protected:
#if wxUSE_WCHAR_T && !wxUSE_UNICODE
wxMBConv *m_conv;
wxFontEncoding m_encoding;