#include "wx/string.h"
#include "wx/fontenc.h"
#include "wx/hashmap.h"
+#include "wx/math.h"
// ---------------------------------------------------------------------------
// forward declarations
wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); }
wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
- bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
- bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; }
+ bool operator==(const wxRealPoint& pt) const
+ {
+ return wxIsSameDouble(x, pt.x) && wxIsSameDouble(y, pt.y);
+ }
+ bool operator!=(const wxRealPoint& pt) const { return !(*this == pt); }
};
+
class WXDLLEXPORT wxPoint
{
public: