/////////////////////////////////////////////////////////////////////////////
-// Name: wx/mac/pen.h
+// Name: wx/mac/carbon/pen.h
// Purpose: wxPen class
// Author: Stefan Csomor
// Modified by:
public:
wxPenRefData();
wxPenRefData(const wxPenRefData& data);
- ~wxPenRefData();
+ virtual ~wxPenRefData();
wxPenRefData& operator=(const wxPenRefData& data);
+ bool operator==(const wxPenRefData& data) const
+ {
+ // we intentionally don't compare m_hPen fields here
+ return m_style == data.m_style &&
+ m_width == data.m_width &&
+ m_join == data.m_join &&
+ m_cap == data.m_cap &&
+ m_colour == data.m_colour &&
+ (m_style != wxSTIPPLE || m_stipple.IsSameAs(data.m_stipple)) &&
+ (m_style != wxUSER_DASH ||
+ (m_nbDash == data.m_nbDash &&
+ memcmp(m_dash, data.m_dash, m_nbDash*sizeof(wxDash)) == 0));
+ }
+
protected:
int m_width;
int m_style;
wxPen();
wxPen(const wxColour& col, int width = 1, int style = wxSOLID);
wxPen(const wxBitmap& stipple, int width);
- wxPen(const wxPen& pen)
- : wxGDIObject()
- { Ref(pen); }
- ~wxPen();
+ virtual ~wxPen();
+
+ inline bool operator == (const wxPen& pen) const
+ {
+ const wxPenRefData *penData = (wxPenRefData *)pen.m_refData;
+
+ // an invalid pen is only equal to another invalid pen
+ return m_refData ? penData && *M_PENDATA == *penData : !penData;
+ }
- inline wxPen& operator = (const wxPen& pen) { if (*this == pen) return (*this); Ref(pen); return *this; }
- inline bool operator == (const wxPen& pen) const { return m_refData == pen.m_refData; }
- inline bool operator != (const wxPen& pen) const { return m_refData != pen.m_refData; }
+ inline bool operator != (const wxPen& pen) const { return !(*this == pen); }
- virtual bool Ok() const { return (m_refData != NULL) ; }
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk() const { return (m_refData != NULL) ; }
// Override in order to recreate the pen
void SetColour(const wxColour& col) ;
- void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
+ void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
void SetWidth(int width) ;
void SetStyle(int style) ;
// Useful helper: create the brush resource
bool RealizeResource();
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
+private:
+ void Unshare();
};
#endif