- // insert a new item in as the first child of the parent
- virtual wxTreeItemId PrependItem(const wxTreeItemId& parent,
- const wxString& text,
- int image = -1, int selectedImage = -1,
- wxTreeItemData *data = NULL);
-
- // insert a new item after a given one
- virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
- const wxTreeItemId& idPrevious,
- const wxString& text,
- int image = -1, int selectedImage = -1,
- wxTreeItemData *data = NULL);
-
- // insert a new item before the one with the given index
- virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
- size_t index,
- const wxString& text,
- int image = -1, int selectedImage = -1,
- wxTreeItemData *data = NULL);
-
- // insert a new item in as the last child of the parent
- virtual wxTreeItemId AppendItem(const wxTreeItemId& parent,
- const wxString& text,
- int image = -1, int selectedImage = -1,
- wxTreeItemData *data = NULL);
-
- // delete this item and associated data if any
- void Delete(const wxTreeItemId& item);
- // delete all children (but don't delete the item itself)
- // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
- void DeleteChildren(const wxTreeItemId& item);
- // delete all items from the tree
- // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
- void DeleteAllItems();
-
- // expand this item
- void Expand(const wxTreeItemId& item);
- // collapse the item without removing its children
- void Collapse(const wxTreeItemId& item);
- // collapse the item and remove all children
- void CollapseAndReset(const wxTreeItemId& item);
- // toggles the current state
- void Toggle(const wxTreeItemId& item);
-
- // remove the selection from currently selected item (if any)
- void Unselect();
- // unselect all items (only makes sense for multiple selection control)
- void UnselectAll();
- // select this item
- void SelectItem(const wxTreeItemId& item, bool select = true);
- // unselect this item
- void UnselectItem(const wxTreeItemId& item);
- // toggle item selection
- void ToggleItemSelection(const wxTreeItemId& item);
-
- // make sure this item is visible (expanding the parent item and/or
- // scrolling to this item if necessary)
- void EnsureVisible(const wxTreeItemId& item);
- // scroll to this item (but don't expand its parent)
- void ScrollTo(const wxTreeItemId& item);
-
- // start editing the item label: this (temporarily) replaces the item
- // with a one line edit control. The item will be selected if it hadn't
- // been before. textCtrlClass parameter allows you to create an edit
- // control of arbitrary user-defined class deriving from wxTextCtrl.
- wxTextCtrl* EditLabel(const wxTreeItemId& item,
+ virtual void Delete(const wxTreeItemId& item);
+ virtual void DeleteChildren(const wxTreeItemId& item);
+ virtual void DeleteAllItems();
+
+ virtual void Expand(const wxTreeItemId& item);
+ virtual void Collapse(const wxTreeItemId& item);
+ virtual void CollapseAndReset(const wxTreeItemId& item);
+ virtual void Toggle(const wxTreeItemId& item);
+
+ virtual void Unselect();
+ virtual void UnselectAll();
+ virtual void SelectItem(const wxTreeItemId& item, bool select = true);
+
+ virtual void EnsureVisible(const wxTreeItemId& item);
+ virtual void ScrollTo(const wxTreeItemId& item);
+
+ virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,