-from wxPython.wx import *
-
-
-## Stuff to integrate FloatCanvas into wxPython Demo
try:
import Numeric
+ import RandomArray
haveNumeric = True
except ImportError:
- haveNumeric = False
-
+ try:
+ import numarray as Numeric
+ import numarray.random_array as RandomArray
+ haveNumeric = True
+ except ImportError:
+ haveNumeric = False
if not haveNumeric:
- errorText = """\
-The FloatCanvas requires the Numeric module:
-You can get it at:
+ errorText = """
+The FloatCanvas requires either the Numeric or Numarray module:
+You can get them at:
http://sourceforge.net/projects/numpy
-"""
+
+NOTE: The Numeric module is substantially faster than numarray for this
+purpose, if you have lot's of objects
+"""
+
def runTest(frame, nb, log):
- dlg = wxMessageDialog(frame, errorText,
- 'Sorry', wxOK | wxICON_INFORMATION)
+ dlg = wx.MessageDialog(frame, errorText, 'Sorry', wx.OK |
+ wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
overview = ""
-
+
else:
- from wxPython.lib import floatcanvas
- import wxPython.lib.colourdb
+ StartUpDemo = "all"
+ if __name__ == "__main__": # parse options if run stand-alone
+ # check options:
+ import sys, getopt
+ optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp"])
+
+ for opt in optlist:
+ if opt[0] == "--all":
+ StartUpDemo = "all"
+ elif opt[0] == "--text":
+ StartUpDemo = "text"
+ elif opt[0] == "--map":
+ StartUpDemo = "map"
+ elif opt[0] == "--stext":
+ StartUpDemo = "stext"
+ elif opt[0] == "--hit":
+ StartUpDemo = "hit"
+ elif opt[0] == "--hitf":
+ StartUpDemo = "hitf"
+ elif opt[0] == "--animate":
+ StartUpDemo = "animate"
+ elif opt[0] == "--speed":
+ StartUpDemo = "speed"
+ elif opt[0] == "--temp":
+ StartUpDemo = "temp"
+ import wx
+ import time, random
- ID_ABOUT_MENU = wxNewId()
- ID_EXIT_MENU = wxNewId()
- ID_ZOOM_TO_FIT_MENU = wxNewId()
- ID_DRAWTEST_MENU = wxNewId()
- ID_LINETEST_MENU = wxNewId()
- ID_DRAWMAP_MENU = wxNewId()
- ID_DRAWMAP2_MENU = wxNewId()
- ID_CLEAR_MENU = wxNewId()
-
- colors = []
- LineStyles = floatcanvas.draw_object.LineStyleList.keys()
+ def runTest(frame, nb, log):
+ """
+ This method is used by the wxPython Demo Framework for integrating
+ this demo with the rest.
+ """
+ win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
+ frame.otherWin = win
+ win.Show(True)
+ win.DrawTest()
+ try:
+ from floatcanvas import NavCanvas, FloatCanvas
+ except ImportError: # if it's not there locally, try the wxPython lib.
+ from wx.lib.floatcanvas import NavCanvas, FloatCanvas
+ import wxPython.lib.colourdb
- class DrawFrame(wxFrame):
+ class DrawFrame(wx.Frame):
"""
-
A frame used for the FloatCanvas Demo
"""
+
def __init__(self,parent, id,title,position,size):
- wxFrame.__init__(self,parent, id,title,position, size)
+ wx.Frame.__init__(self,parent, id,title,position, size)
## Set up the MenuBar
+ MenuBar = wx.MenuBar()
- MenuBar = wxMenuBar()
-
- file_menu = wxMenu()
- file_menu.Append(ID_EXIT_MENU, "&Close","Close this frame")
- EVT_MENU(self, ID_EXIT_MENU, self.OnQuit)
+ file_menu = wx.Menu()
+ item = file_menu.Append(-1, "&Close","Close this frame")
+ self.Bind(wx.EVT_MENU, self.OnQuit, item)
MenuBar.Append(file_menu, "&File")
- draw_menu = wxMenu()
- draw_menu.Append(ID_DRAWTEST_MENU, "&Draw Test","Run a test of drawing random components")
- EVT_MENU(self, ID_DRAWTEST_MENU,self.DrawTest)
- draw_menu.Append(ID_LINETEST_MENU, "&Line Test","Run a test of drawing random lines")
- EVT_MENU(self, ID_LINETEST_MENU,self.LineTest)
- draw_menu.Append(ID_DRAWMAP_MENU, "Draw &Map","Run a test of drawing a map")
- EVT_MENU(self, ID_DRAWMAP_MENU,self.DrawMap)
- draw_menu.Append(ID_CLEAR_MENU, "&Clear","Clear the Canvas")
- EVT_MENU(self, ID_CLEAR_MENU,self.Clear)
- MenuBar.Append(draw_menu, "&Draw")
-
-
- view_menu = wxMenu()
- view_menu.Append(ID_ZOOM_TO_FIT_MENU, "Zoom to &Fit","Zoom to fit the window")
- EVT_MENU(self, ID_ZOOM_TO_FIT_MENU,self.ZoomToFit)
+ draw_menu = wx.Menu()
+
+ item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
+ self.Bind(wx.EVT_MENU, self.DrawTest, item)
+
+ item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
+ self.Bind(wx.EVT_MENU, self.LineTest, item)
+
+ item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
+ self.Bind(wx.EVT_MENU, self.DrawMap, item)
+ item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
+ self.Bind(wx.EVT_MENU, self.TestText, item)
+ item = draw_menu.Append(-1, "&ScaledText Test","Run a test of text drawing")
+ self.Bind(wx.EVT_MENU, self.TestScaledText, item)
+ item = draw_menu.Append(-1, "&Clear","Clear the Canvas")
+ self.Bind(wx.EVT_MENU, self.Clear, item)
+ item = draw_menu.Append(-1, "&Hit Test","Run a test of the hit test code")
+ self.Bind(wx.EVT_MENU, self.TestHitTest, item)
+ item = draw_menu.Append(-1, "&Hit Test Foreground","Run a test of the hit test code with a foreground Object")
+ self.Bind(wx.EVT_MENU, self.TestHitTestForeground, item)
+ item = draw_menu.Append(-1, "&Animation","Run a test of Animation")
+ self.Bind(wx.EVT_MENU, self.TestAnimation, item)
+ item = draw_menu.Append(-1, "&Speed","Run a test of Drawing Speed")
+ self.Bind(wx.EVT_MENU, self.SpeedTest, item)
+ MenuBar.Append(draw_menu, "&Tests")
+
+ view_menu = wx.Menu()
+ item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
+ self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
MenuBar.Append(view_menu, "&View")
- help_menu = wxMenu()
- help_menu.Append(ID_ABOUT_MENU, "&About",
+ help_menu = wx.Menu()
+ item = help_menu.Append(-1, "&About",
"More information About this program")
- EVT_MENU(self, ID_ABOUT_MENU, self.OnAbout)
+ self.Bind(wx.EVT_MENU, self.OnAbout, item)
MenuBar.Append(help_menu, "&Help")
self.SetMenuBar(MenuBar)
- self.CreateStatusBar()
- self.SetStatusText("")
-
- EVT_CLOSE(self, self.OnCloseWindow)
-
- # Other event handlers:
- EVT_RIGHT_DOWN(self, self.RightButtonEvent)
-
+ self.CreateStatusBar()
# Add the Canvas
- self.Canvas = floatcanvas.FloatCanvas(self,-1,(500,500),
- ProjectionFun = 'FlatEarth',
- Debug = 0,
- EnclosingFrame = self,
- BackgroundColor = "DARK SLATE BLUE",
- UseBackground = 0,
- UseToolbar = 1)
- self.Show(True)
-
- self.object_list = []
-
+ self.Canvas = NavCanvas.NavCanvas(self,
+ -1,
+ (500,500),
+ Debug = 1,
+ BackgroundColor = "DARK SLATE BLUE")
+
+ wx.EVT_CLOSE(self, self.OnCloseWindow)
+
+ FloatCanvas.EVT_MOTION(self.Canvas, self.OnMove )
+ #FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp )
+
+ self.EventsAreBound = False
+
+ ## getting all the colors and linestyles for random objects
+ wxPython.lib.colourdb.updateColourDB()
+ self.colors = wxPython.lib.colourdb.getColourList()
+ #self.LineStyles = FloatCanvas.DrawObject.LineStyleList.keys()
+
+
return None
-
- def RightButtonEvent(self,event):
+
+ def BindAllMouseEvents(self):
+ if not self.EventsAreBound:
+ ## Here is how you catch FloatCanvas mouse events
+ FloatCanvas.EVT_LEFT_DOWN(self.Canvas, self.OnLeftDown )
+ FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp )
+ FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, self.OnLeftDouble )
+
+ FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, self.OnMiddleDown )
+ FloatCanvas.EVT_MIDDLE_UP(self.Canvas, self.OnMiddleUp )
+ FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, self.OnMiddleDouble )
+
+ FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, self.OnRightDown )
+ FloatCanvas.EVT_RIGHT_UP(self.Canvas, self.OnRightUp )
+ FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, self.OnRightDouble )
+
+ FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, self.OnWheel )
+ self.EventsAreBound = True
+
+ def UnBindAllMouseEvents(self):
+ ## Here is how you catch FloatCanvas mouse events
+ FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
+ FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
+ FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
+
+ FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
+ FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
+ FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
+
+ FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
+ FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
+ FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
+
+ FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
+
+ self.EventsAreBound = False
+
+ def PrintCoords(self,event):
+ print "coords are: %s"%(event.Coords,)
+ print "pixel coords are: %s\n"%(event.GetPosition(),)
+
+ def OnLeftDown(self, event):
+ print "Left Button has been clicked in DrawFrame"
+ self.PrintCoords(event)
+
+ def OnLeftUp(self, event):
+ print "Left up in DrawFrame"
+ self.PrintCoords(event)
+
+ def OnLeftDouble(self, event):
+ print "Left Double Click in DrawFrame"
+ self.PrintCoords(event)
+
+ def OnMiddleDown(self, event):
+ print "Middle Button clicked in DrawFrame"
+ self.PrintCoords(event)
+
+ def OnMiddleUp(self, event):
+ print "Middle Button Up in DrawFrame"
+ self.PrintCoords(event)
+
+ def OnMiddleDouble(self, event):
+ print "Middle Button Double clicked in DrawFrame"
+ self.PrintCoords(event)
+
+ def OnRightDown(self, event):
print "Right Button has been clicked in DrawFrame"
- print "coords are: %i, %i"%(event.GetX(),event.GetY())
- event.Skip()
-
+ self.PrintCoords(event)
+
+ def OnRightUp(self, event):
+ print "Right Button Up in DrawFrame"
+ self.PrintCoords(event)
+
+ def OnRightDouble(self, event):
+ print "Right Button Double clicked in DrawFrame"
+ self.PrintCoords(event)
+
+ def OnWheel(self, event):
+ print "Mouse Wheel Moved in DrawFrame"
+ self.PrintCoords(event)
+
+ def OnMove(self, event):
+ """
+ Updates the staus bar with the world coordinates
+ """
+ self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
+
def OnAbout(self, event):
- dlg = wxMessageDialog(self, "This is a small program to demonstrate\n"
+ print "OnAbout called"
+
+ dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
"the use of the FloatCanvas\n",
- "About Me", wxOK | wxICON_INFORMATION)
+ "About Me", wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
- def SetMode(self,event):
- for id in [ID_ZOOM_IN_BUTTON,ID_ZOOM_OUT_BUTTON,ID_MOVE_MODE_BUTTON]:
- self.ToolBar.ToggleTool(id,0)
- self.ToolBar.ToggleTool(event.GetId(),1)
- if event.GetId() == ID_ZOOM_IN_BUTTON:
- self.Canvas.SetGUIMode("ZoomIn")
- elif event.GetId() == ID_ZOOM_OUT_BUTTON:
- self.Canvas.SetGUIMode("ZoomOut")
- elif event.GetId() == ID_MOVE_MODE_BUTTON:
- self.Canvas.SetGUIMode("Move")
-
def ZoomToFit(self,event):
self.Canvas.ZoomToBB()
def Clear(self,event = None):
- self.Canvas.RemoveObjects(self.object_list)
- self.object_list = []
+ self.UnBindAllMouseEvents()
+ self.Canvas.ClearAll()
+ self.Canvas.SetProjectionFun(None)
self.Canvas.Draw()
def OnQuit(self,event):
def OnCloseWindow(self, event):
self.Destroy()
- def DrawTest(self,event):
- wxGetApp().Yield()
- import random
- import RandomArray
+ def DrawTest(self,event=None):
+# import random
+# import RandomArray
Range = (-10,10)
-
+ colors = self.colors
+
+ self.BindAllMouseEvents()
Canvas = self.Canvas
- object_list = self.object_list
-
+
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
## Random tests of everything:
# Rectangles
- for i in range(5):
+ for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
- object_list.append(Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
+ Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
- # Ellipses
- for i in range(5):
+ # Ellipses
+ for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
- object_list.append(Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
+ Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
- # Dots
- for i in range(5):
- x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
- D = random.randint(1,50)
- lw = random.randint(1,5)
- cf = random.randint(0,len(colors)-1)
- cl = random.randint(0,len(colors)-1)
- object_list.append(Canvas.AddDot(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
+## # Dots -- Does anyone need this?
+## for i in range(5):
+## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+## D = random.randint(1,50)
+## lw = random.randint(1,5)
+## cf = random.randint(0,len(colors)-1)
+## cl = random.randint(0,len(colors)-1)
+## Canvas.AddDot(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
# Circles
for i in range(5):
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
- object_list.append(Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
- self.object_list.append(self.Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackGround = None,Position = "cc"))
+ Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
+ Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
# Lines
for i in range(5):
lw = random.randint(1,10)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
- self.object_list.append(self.Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
+ Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
# Polygons
for i in range(3):
lw = random.randint(1,6)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
- self.object_list.append(self.Canvas.AddPolygon(points,
- LineWidth = lw,
- LineColor = colors[cl],
- FillColor = colors[cf],
- FillStyle = 'Solid'))
-
-
+ Canvas.AddPolygon(points,
+ LineWidth = lw,
+ LineColor = colors[cl],
+ FillColor = colors[cf],
+ FillStyle = 'Solid')
+
## Pointset
for i in range(4):
points = []
points = RandomArray.uniform(Range[0],Range[1],(100,2))
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
- self.object_list.append(self.Canvas.AddPointSet(points, Color = colors[cf], Diameter = D))
+ Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
# Text
- String = "Some text"
- for i in range(10):
+ String = "Unscaled text"
+ for i in range(3):
ts = random.randint(10,40)
cf = random.randint(0,len(colors)-1)
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
- self.object_list.append(self.Canvas.AddText(String,x,y,Size = ts,ForeGround = colors[cf],Position = "cc"))
+ Canvas.AddText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+
+ # Scaled Text
+ String = "Scaled text"
+ for i in range(3):
+ ts = random.random()*3 + 0.2
+ cf = random.randint(0,len(colors)-1)
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+
+ Canvas.ZoomToBB()
+
+ def TestAnimation(self,event=None):
+ """
+
+ In this test, a relatively complex background is drawn, and
+ a simple object placed in the foreground is moved over
+ it. This demonstrates how to use the InForeground attribute
+ to make an object in the foregorund draw fast, without
+ having to re-draw the whole background.
+
+ """
+ print "Running TestAnimation"
+ Range = (-10,10)
+ self.Range = Range
+
+ self.UnBindAllMouseEvents()
+ Canvas = self.Canvas
+
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+ ## Random tests of everything:
+ colors = self.colors
+ # Rectangles
+ for i in range(3):
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ h = random.randint(1,5)
+ w = random.randint(1,5)
+ Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
+
+ # Ellipses
+ for i in range(3):
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ h = random.randint(1,5)
+ w = random.randint(1,5)
+ Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
+
+ # Circles
+ for i in range(5):
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ D = random.randint(1,5)
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
+ Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
+
+ # Lines
+ for i in range(5):
+ points = []
+ for j in range(random.randint(2,10)):
+ point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
+ points.append(point)
+ lw = random.randint(1,10)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
+
+ # Polygons
+ for i in range(3):
+ points = []
+ for j in range(random.randint(2,6)):
+ point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ points.append(point)
+ lw = random.randint(1,6)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ Canvas.AddPolygon(points,
+ LineWidth = lw,
+ LineColor = colors[cl],
+ FillColor = colors[cf],
+ FillStyle = 'Solid')
+
+ # Scaled Text
+ String = "Scaled text"
+ for i in range(3):
+ ts = random.random()*3 + 0.2
+ cf = random.randint(0,len(colors)-1)
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+
+
+ # Now the Foreground Object:
+ C = Canvas.AddCircle(0,0,7,LineWidth = 2,LineColor = "Black",FillColor = "Red", InForeground = True)
+ T = Canvas.AddScaledText("Click to Move",0,0, Size = 0.8, Position = 'cc', InForeground = True)
+ C.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.MoveMe)
+ C.Text = T
+
+ self.Timer = wx.PyTimer(self.ShowFrame)
+ self.FrameDelay = 50 # milliseconds
+
+ Canvas.ZoomToBB()
+
+ def ShowFrame(self):
+ Object = self.MovingObject
+ Range = self.Range
+ if self.TimeStep < self.NumTimeSteps:
+ x,y = Object.XY
+ if x > Range[1] or x < Range[0]:
+ self.dx = -self.dx
+ if y > Range[1] or y < Range[0]:
+ self.dy = -self.dy
+ Object.Move( (self.dx,self.dy) )
+ Object.Text.Move( (self.dx,self.dy))
+ self.Canvas.Draw()
+ self.TimeStep += 1
+ else:
+ self.Timer.Stop()
+
+
+ def MoveMe(self, Object):
+ self.MovingObject = Object
+ Range = self.Range
+ self.dx = random.uniform(Range[0]/4,Range[1]/4)
+ self.dy = random.uniform(Range[0]/4,Range[1]/4)
+ #import time
+ #start = time.time()
+ self.NumTimeSteps = 500
+ self.TimeStep = 1
+ self.Timer.Start(self.FrameDelay)
+ #print "Did %i frames in %f seconds"%(N, (time.time() - start) )
+
+ def TestHitTest(self,event=None):
+
+ self.UnBindAllMouseEvents()
+ Canvas = self.Canvas
+
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+ #Add a HitAble rectangle
+ w, h = 60, 20
+
+ dx = 80
+ dy = 40
+ x,y = 20, 20
+
+ #Add one that is not HitAble
+ Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
+ Canvas.AddText("Not Hit-able", x, y, Position = "bl")
+
+
+ x += dx
+ R = Canvas.AddRectangle(x, y, w, h,LineWidth = 2)
+ R.Name = "Line Rectangle"
+ R.HitFill = False
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
+ Canvas.AddText("Left Click Line", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+
+ x += dx
+ color = "Red"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color + "Rectangle"
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
+ Canvas.AddText("Left Click Fill", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x = 20
+ y += dy
+ color = "LightBlue"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color + " Rectangle"
+ R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
+ Canvas.AddText("Right Click Fill", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "Grey"
+ R = Canvas.AddEllipse(x, y, w, h,LineWidth = 2,FillColor = color)
+ R.Name = color +" Ellipse"
+ R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
+ Canvas.AddText("Right Click Fill", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "Brown"
+ R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2, FillColor = color)
+ R.Name = color + " Circle"
+ R.HitFill = True
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DCLICK, self.RectGotHit)
+ Canvas.AddText("Left D-Click Fill", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x = 20
+ y += dy
+ color = "Pink"
+ R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2,FillColor = color)
+ R.Name = color + " Circle"
+ R.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.RectGotHit)
+ Canvas.AddText("Left Up Fill", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "White"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color + " Rectangle"
+ R.Bind(FloatCanvas.EVT_FC_MIDDLE_DOWN, self.RectGotHit)
+ Canvas.AddText("Middle Down", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "AQUAMARINE"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color + " Rectangle"
+ R.Bind(FloatCanvas.EVT_FC_MIDDLE_UP, self.RectGotHit)
+ Canvas.AddText("Middle Up", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x = 20
+ y += dy
+ color = "CORAL"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color + " Rectangle"
+ R.Bind(FloatCanvas.EVT_FC_MIDDLE_DCLICK, self.RectGotHit)
+ Canvas.AddText("Middle DoubleClick", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "CYAN"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color + " Rectangle"
+ R.Bind(FloatCanvas.EVT_FC_RIGHT_UP, self.RectGotHit)
+ Canvas.AddText("Right Up", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "LIME GREEN"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color + " Rectangle"
+ R.Bind(FloatCanvas.EVT_FC_RIGHT_DCLICK, self.RectGotHit)
+ Canvas.AddText("Right Double Click", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x = 20
+ y += dy
+ color = "MEDIUM GOLDENROD"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color
+ R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
+ Canvas.AddText("L and R Click", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "SALMON"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color + " Rectangle"
+ R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
+ Canvas.AddText("Mouse Enter", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "MEDIUM VIOLET RED"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color
+ R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
+ Canvas.AddText("Mouse Leave", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x = 20
+ y += dy
+ color = "SKY BLUE"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+ R.Name = color
+ R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
+ R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
+ Canvas.AddText("Enter and Leave", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "WHEAT"
+ R = Canvas.AddRectangle(x, y, w+12, h, LineColor = None, FillColor = color)
+ R.Name = color
+ R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
+ R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
+ Canvas.AddText("Mouse Enter&Leave", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "KHAKI"
+ R = Canvas.AddRectangle(x-12, y, w+12, h, LineColor = None, FillColor = color)
+ R.Name = color
+ R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
+ R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
+ Canvas.AddText("Mouse ENter&Leave", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x = 20
+ y += dy
+ L = Canvas.AddLine(( (x, y), (x+10, y+10), (x+w, y+h) ), LineWidth = 2, LineColor = "Red")
+ L.Name = "A Line"
+ L.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
+ Canvas.AddText("Left Down", x, y, Position = "bl")
+ Canvas.AddText(L.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "SEA GREEN"
+ Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
+ R = Canvas.AddPolygon(Points, LineWidth = 2, FillColor = color)
+ R.Name = color + " Polygon"
+ R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
+ Canvas.AddText("RIGHT_DOWN", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x += dx
+ color = "Red"
+ Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
+ R = Canvas.AddPointSet(Points, Diameter = 4, Color = color)
+ R.Name = "PointSet"
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
+ Canvas.AddText("LEFT_DOWN", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ x = 20
+ y += dy
+ T = Canvas.AddText("Hit-able Text", x, y, Size = 15, Color = "Red", Position = 'tl')
+ T.Name = "Hit-able Text"
+ T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
+ Canvas.AddText("Left Down", x, y, Position = "bl")
+
+ x += dx
+ T = Canvas.AddScaledText("Scaled Text", x, y, Size = 1./2*h, Color = "Pink", Position = 'bl')
+ Canvas.AddPointSet( (x, y), Diameter = 3)
+ T.Name = "Scaled Text"
+ T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
+ Canvas.AddText("Left Down", x, y, Position = "tl")
+
+ self.Canvas.ZoomToBB()
+
+ def TestHitTestForeground(self,event=None):
+ print "Running: TestHitTestForeground"
+
+ self.UnBindAllMouseEvents()
+ Canvas = self.Canvas
+
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+ #Add a Hitable rectangle
+ w, h = 60, 20
+
+ dx = 80
+ dy = 40
+ x,y = 20, 20
+
+ color = "Red"
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
+ R.Name = color + "Rectangle"
+ R.HitFill = True
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
+ Canvas.AddText("Left Click Fill", x, y, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+ ## A set of Rectangles that move together
+
+ ## NOTE: In a real app, it might be better to create a new
+ ## custom FloatCanvas DrawObject
+
+ self.MovingRects = []
+ x += dx
+ color = "LightBlue"
+ R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+ R.HitFill = True
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveLeft)
+ L = Canvas.AddText("Left", x + w/4, y + h/4, Position = "cc", InForeground = True)
+ self.MovingRects.extend( (R,L) )
+
+ x += w/2
+ R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+ R.HitFill = True
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveRight)
+ L = Canvas.AddText("Right", x + w/4, y + h/4, Position = "cc", InForeground = True)
+ self.MovingRects.extend( (R,L) )
+
+ x -= w/2
+ y += h/2
+ R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+ R.HitFill = True
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveUp)
+ L = Canvas.AddText("Up", x + w/4, y + h/4, Position = "cc", InForeground = True)
+ self.MovingRects.extend( (R,L) )
+
+
+ x += w/2
+ R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+ R.HitFill = True
+ R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveDown)
+ L = Canvas.AddText("Down", x + w/4, y + h/4, Position = "cc", InForeground = True)
+ self.MovingRects.extend( (R,L) )
+
+ self.Canvas.ZoomToBB()
+
+ def RectMoveLeft(self,Object):
+ self.MoveRects("left")
+
+ def RectMoveRight(self,Object):
+ self.MoveRects("right")
+
+ def RectMoveUp(self,Object):
+ self.MoveRects("up")
+
+ def RectMoveDown(self,Object):
+ self.MoveRects("down")
+
+ def MoveRects(self, Dir):
+ for Object in self.MovingRects:
+ X,Y = Object.XY
+ if Dir == "left": X -= 10
+ elif Dir == "right": X += 10
+ elif Dir == "up": Y += 10
+ elif Dir == "down": Y -= 10
+ Object.SetXY(X,Y)
+ self.Canvas.Draw()
+
+ def PointSetGotHit(self, Object):
+ print Object.Name, "Got Hit\n"
+
+ def RectGotHit(self, Object):
+ print Object.Name, "Got Hit\n"
+
+ def RectGotHitRight(self, Object):
+ print Object.Name, "Got Hit With Right\n"
+
+ def RectGotHitLeft(self, Object):
+ print Object.Name, "Got Hit with Left\n"
+
+ def RectMouseOver(self, Object):
+ print "Mouse entered:", Object.Name
+
+ def RectMouseLeave(self, Object):
+ print "Mouse left ", Object.Name
+
+
+ def TestText(self, event= None):
+
+ self.BindAllMouseEvents()
+ Canvas = self.Canvas
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+ x,y = (0, 0)
+
+ ## Add a non-visible rectangle, just to get a Bounding Box
+ ## Text objects have a zero-size bounding box, because it changes with zoom
+ Canvas.AddRectangle(-10,-10,20,20,LineWidth = 1, LineColor = None)
+
+ # Text
+ String = "Some text"
+## for i in range(10):
+## ts = random.randint(10,40)
+## cf = random.randint(0,len(colors)-1)
+## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ self.Canvas.AddText("Top Left",x,y,Size = 14,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
+ self.Canvas.AddText("Bottom Left",x,y,Size = 14,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
+ self.Canvas.AddText("Top Right",x,y,Size = 14,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
+ self.Canvas.AddText("Bottom Right",x,y,Size = 14,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
+ Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
+
+ x,y = (0, 2)
+
+ Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
+ self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
+ self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
+
+ x,y = (0, 4)
+
+ Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
+ self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
+ self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
+
+ x,y = (0, -2)
+
+ Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
+ self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
+
+ self.Canvas.AddText("40 Pixels",-10,8,Size = 40)
+ self.Canvas.AddText("20 Pixels",-10,5,Size = 20)
+ self.Canvas.AddText("10 Pixels",-10,3,Size = 10)
+
+ self.Canvas.AddText("MODERN Font", -10, 0, Family = wx.MODERN)
+ self.Canvas.AddText("DECORATIVE Font", -10, -1, Family = wx.DECORATIVE)
+ self.Canvas.AddText("ROMAN Font", -10, -2, Family = wx.ROMAN)
+ self.Canvas.AddText("SCRIPT Font", -10, -3, Family = wx.SCRIPT)
+ self.Canvas.AddText("ROMAN BOLD Font", -10, -4, Family = wx.ROMAN, Weight=wx.BOLD)
+ self.Canvas.AddText("ROMAN ITALIC BOLD Font", -10, -5, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
+
+ # NOTE: this font exists on my Linux box..who knows were else you'll find it!
+ Font = wx.Font(20, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
+ self.Canvas.AddText("zapf chancery Font", -10, -6, Font = Font)
+
+ self.Canvas.ZoomToBB()
+
+ def TestScaledText(self, event= None):
+
+ self.BindAllMouseEvents()
+ Canvas = self.Canvas
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+ x,y = (0, 0)
+
+ T = Canvas.AddScaledText("Top Left",x,y,Size = 5,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
+ T = Canvas.AddScaledText("Bottom Left",x,y,Size = 5,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
+ T = Canvas.AddScaledText("Top Right",x,y,Size = 5,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
+ T = Canvas.AddScaledText("Bottom Right",x,y,Size = 5,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
+ Canvas.AddPointSet((x,y), Color = "Red", Diameter = 4)
+
+
+ x,y = (0, 20)
+
+ Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
+ Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
+ Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
+
+ x,y = (0, -20)
+
+ Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
+ Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
+ Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
+
+ x = -200
+
+ self.Canvas.AddScaledText("MODERN Font", x, 0, Size = 7, Family = wx.MODERN, Color = (0,0,0))
+ self.Canvas.AddScaledText("DECORATIVE Font", x, -10, Size = 7, Family = wx.DECORATIVE, Color = (0,0,1))
+ self.Canvas.AddScaledText("ROMAN Font", x, -20, Size = 7, Family = wx.ROMAN)
+ self.Canvas.AddScaledText("SCRIPT Font", x, -30, Size = 7, Family = wx.SCRIPT)
+ self.Canvas.AddScaledText("ROMAN BOLD Font", x, -40, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD)
+ self.Canvas.AddScaledText("ROMAN ITALIC BOLD Font", x, -50, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
+ Canvas.AddPointSet((x,0), Color = "White", Diameter = 4)
+
+
+ # NOTE: this font exists on my Linux box..who knows were else you'll find it!
+ x,y = (-100, 50)
+ Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
+ T = self.Canvas.AddScaledText("zapf chancery Font", x, y, Size = 20, Font = Font, Position = 'bc')
+
+ x,y = (-50, -50)
+ Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "bookman")
+ T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
+
self.Canvas.ZoomToBB()
def DrawMap(self,event = None):
- wxGetApp().Yield()
import os, time
+ self.BindAllMouseEvents()
+
## Test of Actual Map Data
- self.Clear()
- start = time.clock()
+ self.Canvas.ClearAll()
+ self.Canvas.SetProjectionFun("FlatEarth")
+ #start = time.clock()
Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
- print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
- start = time.clock()
+ #print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
+ #start = time.clock()
for segment in Shorelines:
- self.object_list.append(self.Canvas.AddLine(segment))
- print "It took %f seconds to add %i shorelines"%(time.clock() - start,len(Shorelines) )
- start = time.clock()
+ self.Canvas.AddLine(segment)
+ #print "It took %f seconds to add %i shorelines"%(time.clock() - start,len(Shorelines) )
+ #start = time.clock()
self.Canvas.ZoomToBB()
- print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
-
- ## def LineTest(self,event = None):
- ## wxGetApp().Yield()
- ## import os, time
- ## import random
- ## Range = (-10,10)
- ## ## Test of drawing lots of lines
- ## self.Clear()
- ## start = time.clock()
- ## linepoints = []
- ## linecolors = []
- ## linewidths = []
- ## linestyles = []
- ## for i in range(500):
- ## points = (random.randint(Range[0],Range[1]),
- ## random.randint(Range[0],Range[1]))
- ## linepoints.append(points)
- ## points = (random.randint(Range[0],Range[1]),
- ## random.randint(Range[0],Range[1]))
- ## linepoints.append(points)
- ## linewidths.append(random.randint(1,10) )
- ## linecolors.append(colors[random.randint(0,len(colors)-1) ])
- ## linestyles.append(LineStyles[random.randint(0, len(LineStyles)-1)])
-
- ## self.object_list.append(self.Canvas.AddLineSet(linepoints, LineWidths = linewidths, LineColors = linecolors, LineStyles = linestyles))
- ## print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
- ## start = time.clock()
- ## self.Canvas.ZoomToBB()
- ## print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
+ #print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
+
def LineTest(self,event = None):
- wxGetApp().Yield()
import os, time
- import random
+# import random
+ colors = self.colors
Range = (-10,10)
## Test of drawing lots of lines
- self.Clear()
- start = time.clock()
+ Canvas = self.Canvas
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+ #start = time.clock()
linepoints = []
linecolors = []
linewidths = []
linewidths.append(random.randint(1,10) )
linecolors.append(random.randint(0,len(colors)-1) )
for (points,color,width) in zip(linepoints,linecolors,linewidths):
- self.object_list.append(self.Canvas.AddLine((points[0:2],points[2:4]), LineWidth = width, LineColor = colors[color]))
- print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
+ Canvas.AddLine((points[0:2],points[2:4]), LineWidth = width, LineColor = colors[color])
+ #print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
+ #start = time.clock()
+ Canvas.ZoomToBB()
+ #print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
+
+ def SpeedTest(self,event=None):
+# import random
+# import RandomArray
+ BigRange = (-1000,1000)
+ colors = self.colors
+
+ self.UnBindAllMouseEvents()
+ Canvas = self.Canvas
+
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+ # Lots of Text
+ String = "Unscaled text"
+ coords = []
+ text = []
+ for i in range(5000):
+ x,y = (random.uniform(BigRange[0],BigRange[1]),random.uniform(BigRange[0],BigRange[1]))
+ coords.append( (x,y) )
+ print "Drawing the Numbers"
start = time.clock()
- self.Canvas.ZoomToBB()
- print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
-
- class DemoApp(wxApp):
+ for i in xrange( len(coords) ):
+ Canvas.AddText("%i"%(i),
+ coords[i][0],
+ coords[i][1],
+ Size = 12,
+ Position = "cc",
+ BackgroundColor = "White")
+ print "It took %s seconds to add the numbers"%(time.clock() - start)
+
+
+## ObjectList = []
+
+## print "Building a list of lots of random objects"
+## ## Random tests of everything:
+## def MakeRange():
+## while True:
+## Range = ( random.randint(BigRange[0],BigRange[1]), random.randint(BigRange[0],BigRange[1]) )
+## if abs (Range[0] - Range[1]) < 10:
+## continue
+## if Range[0] > Range[1]:
+## Range = ( Range[1], Range[0] )
+## break
+## return Range
+
+## # Rectangles
+## for i in range(300):
+## Range = MakeRange()
+## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+## lw = random.randint(1,5)
+## cf = random.randint(0,len(colors)-1)
+## h = random.randint(1, Range[1] - Range[0])
+## w = random.randint(1, Range[1] - Range[0])
+## ObjectList.append(FloatCanvas.Rectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
+
+## # Ellipses
+## for i in range(300):
+## Range = MakeRange()
+## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+## lw = random.randint(1,5)
+## cf = random.randint(0,len(colors)-1)
+## h = random.randint(1, Range[1] - Range[0])
+## w = random.randint(1, Range[1] - Range[0])
+## ObjectList.append(FloatCanvas.Ellipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
+
+
+## # Circles
+## for i in range(500):
+## Range = MakeRange()
+## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+## D = random.randint(1, (Range[1] - Range[0]) / 2)
+## lw = random.randint(1,5)
+## cf = random.randint(0,len(colors)-1)
+## cl = random.randint(0,len(colors)-1)
+## ObjectList.append(FloatCanvas.Circle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
+## #ObjectList.append(FloatCanvas.Text("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc"))
+
+## # Lines
+## for i in range(500):
+## Range = MakeRange()
+## points = []
+## for j in range(random.randint(2,100)):
+## point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
+## points.append(point)
+## lw = random.randint(1,10)
+## cf = random.randint(0,len(colors)-1)
+## cl = random.randint(0,len(colors)-1)
+## ObjectList.append(FloatCanvas.Line(points, LineWidth = lw, LineColor = colors[cl]) )
+
+## # Polygons
+## for i in range(300):
+## Range = MakeRange()
+## points = []
+## for j in range(random.randint(2,60)):
+## point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+## points.append(point)
+## lw = random.randint(1,6)
+## cf = random.randint(0,len(colors)-1)
+## cl = random.randint(0,len(colors)-1)
+## ObjectList.append(FloatCanvas.Polygon(points,
+## LineWidth = lw,
+## LineColor = colors[cl],
+## FillColor = colors[cf],
+## FillStyle = 'Solid') )
+## random.shuffle(ObjectList)
+## print "Adding lots of random objects"
+## start = time.clock()
+## for Object in ObjectList:
+## Canvas.AddObject(Object)
+## print "It took %s Seconds to add %i objects "%(time.clock() - start, len(ObjectList) )
+
+## ## Pointset
+## for i in range(100):
+## points = []
+## points = RandomArray.uniform(Range[0],Range[1],(100,2))
+## cf = random.randint(0,len(colors)-1)
+## D = random.randint(1,4)
+## Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
+
+
+## # Scaled Text
+## String = "Scaled text"
+## for i in range(30):
+## ts = random.random()*3 + 0.2
+## cf = random.randint(0,len(colors)-1)
+## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+## Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+
+ Canvas.ZoomToBB()
+
+
+ def TempTest(self, event= None):
+ "Running the Temporary test"
+
+ self.UnBindAllMouseEvents()
+ Canvas = self.Canvas
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+# import random
+# import RandomArray
+ Range = (-10,10)
+
+ # Create a random Polygon
+ points = []
+ for j in range(6):
+ point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ points.append(point)
+ Poly = Canvas.AddPolygon(points,
+ LineWidth = 2,
+ LineColor = "Black",
+ FillColor = "LightBlue",
+ FillStyle = 'Solid')
+
+ Poly.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPoly)
+
+ self.SelectedPoly = None
+ self.SelectPoints = []
+ self.SelectedPoint = None
+
+ Canvas.ZoomToBB()
+
+ def SelectPoly(self, Object):
+ print "In SelectPoly"
+ Canvas = self.Canvas
+ if Object is self.SelectedPoly:
+ pass
+ else:
+ #fixme: Do something to unselect the old one
+ self.SelectedPoly = Object
+ Canvas.RemoveObjects(self.SelectPoints)
+ self.SelectPoints = []
+ # Draw points on the Vertices of the Selected Poly:
+ for i, point in enumerate(Object.Points):
+ P = Canvas.AddPointSet(point, Diameter = 6, Color = "Red")
+ P.VerticeNum = i
+ P.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPointHit)
+ self.SelectPoints.append(P)
+ #Canvas.ZoomToBB()
+ Canvas.Draw()
+
+ def SelectPointHit(self, Point):
+ print "Point Num: %i Hit"%Point.VerticeNum
+ self.SelectedPoint = Point
+
+
+
+ class DemoApp(wx.App):
"""
How the demo works:
Chris.Barker@noaa.gov
"""
+
+ def __init__(self, *args, **kwargs):
+ wx.App.__init__(self, *args, **kwargs)
def OnInit(self):
- global colors
- wxPython.lib.colourdb.updateColourDB()
- colors = wxPython.lib.colourdb.getColourList()
-
- frame = DrawFrame(None, -1, "FloatCanvas Demo App",wxDefaultPosition,wxSize(700,700))
+ wx.InitAllImageHandlers()
+ frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
self.SetTopWindow(frame)
-
+ frame.Show()
+
+ ## check to see if the demo is set to start in a particular mode.
+ if StartUpDemo == "text":
+ frame.TestText()
+ if StartUpDemo == "stext":
+ frame.TestScaledText()
+ elif StartUpDemo == "all":
+ frame.DrawTest()
+ elif StartUpDemo == "map":
+ frame.DrawMap()
+ elif StartUpDemo == "hit":
+ frame.TestHitTest()
+ elif StartUpDemo == "hitf":
+ "starting TestHitTestForeground"
+ frame.TestHitTestForeground()
+ elif StartUpDemo == "animate":
+ "starting TestAnimation"
+ frame.TestAnimation()
+ elif StartUpDemo == "speed":
+ "starting SpeedTest"
+ frame.SpeedTest()
+ elif StartUpDemo == "temp":
+ "starting temp Test"
+ frame.TempTest()
+
return True
def Read_MapGen(filename,stats = 0,AllLines=0):
"""
import string
- from Numeric import array
file = open(filename,'rt')
data = file.readlines()
data = map(string.strip,data)
for line in data:
if line:
if line == "# -b": #New segment beginning
- if segment: Shorelines.append(array(segment))
+ if segment: Shorelines.append(Numeric.array(segment))
segment = []
else:
segment.append(map(float,string.split(line)))
- if segment: Shorelines.append(array(segment))
+ if segment: Shorelines.append(Numeric.array(segment))
if stats:
NumSegments = len(Shorelines)
Lines.append(point)
Lines.append(point)
Lines.append(segment[-1])
- #print Shorelines
- #for point in Lines: print point
return Lines
else:
return Shorelines
-
-
- #----------------------------------------------------------------------
-
- def runTest(frame, nb, log):
- """
- This method is used by the wxPython Demo Framework for integrating
- this demo with the rest.
- """
- global colors
- wxPython.lib.colourdb.updateColourDB()
- colors = wxPython.lib.colourdb.getColourList()
-
- win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wxDefaultPosition,wxSize(500,500))
- frame.otherWin = win
- win.Show(True)
-
-
-
## for the wxPython demo:
- overview = floatcanvas.FloatCanvas.__doc__
-
+ try:
+ import floatcanvas
+ except ImportError: # if it's not there locally, try the wxPython lib.
+ from wx.lib import floatcanvas
+ overview = floatcanvas.__doc__
if __name__ == "__main__":
if not haveNumeric:
print errorText
else:
- app = DemoApp(0)
+ app = DemoApp(False)# put in True if you want output to go to it's own window.
app.MainLoop()
+
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