// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#if wxUSE_ANIMATIONCTRL
+#if wxUSE_ANIMATIONCTRL && !defined(__WXUNIVERSAL__)
#include "wx/animate.h"
-#include "wx/log.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/image.h"
+ #include "wx/log.h"
+ #include "wx/stream.h"
+#endif
+
#include <gtk/gtk.h>
-#include <gtk/gtkimage.h>
// ============================================================================
IMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxAnimationBase)
+wxAnimation::wxAnimation(const wxAnimation& that)
+ : base_type(that)
+{
+ m_pixbuf = that.m_pixbuf;
+ if (m_pixbuf)
+ g_object_ref(m_pixbuf);
+}
+
+wxAnimation::wxAnimation(GdkPixbufAnimation *p)
+{
+ m_pixbuf = p;
+ if ( m_pixbuf )
+ g_object_ref(m_pixbuf);
+}
+
+wxAnimation& wxAnimation::operator=(const wxAnimation& that)
+{
+ if (this != &that)
+ {
+ base_type::operator=(that);
+ UnRef();
+ m_pixbuf = that.m_pixbuf;
+ if (m_pixbuf)
+ g_object_ref(m_pixbuf);
+ }
+ return *this;
+}
+
bool wxAnimation::LoadFile(const wxString &name, wxAnimationType WXUNUSED(type))
{
UnRef();
- m_pixbuf = gdk_pixbuf_animation_new_from_file(
- wxConvFileName->cWX2MB(name), NULL);
+ m_pixbuf = gdk_pixbuf_animation_new_from_file(name.fn_str(), NULL);
return IsOk();
}
break;
default:
+ anim_type[0] = '\0';
break;
}
// connect to loader signals
g_signal_connect(loader, "area-updated", G_CALLBACK(gdk_pixbuf_area_updated), this);
- //m_bLoadComplete = false;
guchar buf[2048];
while (stream.IsOk())
{
// read a chunk of data
- stream.Read(buf, 2048);
+ stream.Read(buf, sizeof(buf));
// fetch all data into the loader
if (!gdk_pixbuf_loader_write(loader, buf, stream.LastRead(), &error))
wxLogDebug(wxT("Could not close the loader"));
return false;
}
- //m_bLoadComplete = true;
// wait until we get the last area_updated signal
return true;
}
+wxImage wxAnimation::GetFrame(unsigned int WXUNUSED(frame)) const
+{
+ return wxNullImage;
+}
+
+wxSize wxAnimation::GetSize() const
+{
+ return wxSize(gdk_pixbuf_animation_get_width(m_pixbuf),
+ gdk_pixbuf_animation_get_height(m_pixbuf));
+}
+
+void wxAnimation::UnRef()
+{
+ if (m_pixbuf)
+ g_object_unref(m_pixbuf);
+ m_pixbuf = NULL;
+}
+
+void wxAnimation::SetPixbuf(GdkPixbufAnimation* p)
+{
+ UnRef();
+ m_pixbuf = p;
+ if (m_pixbuf)
+ g_object_ref(m_pixbuf);
+}
//-----------------------------------------------------------------------------
// wxAnimationCtrl
EVT_TIMER(wxID_ANY, wxAnimationCtrl::OnTimer)
END_EVENT_TABLE()
+void wxAnimationCtrl::Init()
+{
+ m_anim = NULL;
+ m_iter = NULL;
+ m_bPlaying = false;
+}
+
bool wxAnimationCtrl::Create( wxWindow *parent, wxWindowID id,
const wxAnimation& anim,
const wxPoint& pos,
long style,
const wxString& name)
{
- m_needParent = true;
- m_acceptsFocus = true;
-
if (!PreCreation( parent, pos, size ) ||
- !wxControl::CreateBase(parent, id, pos, size, style & wxWINDOW_STYLE_MASK,
+ !base_type::CreateBase(parent, id, pos, size, style & wxWINDOW_STYLE_MASK,
wxDefaultValidator, name))
{
wxFAIL_MSG( wxT("wxAnimationCtrl creation failed") );
SetWindowStyle(style);
m_widget = gtk_image_new();
- gtk_widget_show( GTK_WIDGET(m_widget) );
+ gtk_widget_show(m_widget);
m_parent->DoAddChild( this );
PostCreation(size);
- SetBestSize(size);
+ SetInitialSize(size);
- m_anim = NULL;
- m_iter = NULL;
- m_bPlaying = false;
- if (anim != wxNullAnimation)
+ if (anim.IsOk())
SetAnimation(anim);
// init the timer used for animation
if (!this->HasFlag(wxAC_NO_AUTORESIZE))
FitToAnimation();
-
- // display first frame
- gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget),
- gdk_pixbuf_animation_get_static_image(m_anim));
- }
- else
- {
- // we need to clear the control to the background colour
- ClearToBackgroundColour();
}
+
+ DisplayStaticImage();
}
void wxAnimationCtrl::FitToAnimation()
h = gdk_pixbuf_animation_get_height(m_anim);
// update our size to fit animation
- //if (w > 0 && h > 0)
-// gtk_widget_set_size_request(m_widget, w, h);
- SetSize(w, h);
+ SetSize(w, h);
+}
+
+void wxAnimationCtrl::ResetAnim()
+{
+ if (m_anim)
+ g_object_unref(m_anim);
+ m_anim = NULL;
+}
+
+void wxAnimationCtrl::ResetIter()
+{
+ if (m_iter)
+ g_object_unref(m_iter);
+ m_iter = NULL;
}
bool wxAnimationCtrl::Play()
if (IsPlaying())
m_timer.Stop();
m_bPlaying = false;
+
+ ResetIter();
+ DisplayStaticImage();
+}
+
+void wxAnimationCtrl::DisplayStaticImage()
+{
+ wxASSERT(!IsPlaying());
+
+ // m_bmpStaticReal will be updated only if necessary...
+ UpdateStaticImage();
+
+ if (m_bmpStaticReal.IsOk())
+ {
+ // show inactive bitmap
+ GdkBitmap *mask = (GdkBitmap *) NULL;
+ if (m_bmpStaticReal.GetMask())
+ mask = m_bmpStaticReal.GetMask()->GetBitmap();
+
+ if (m_bmpStaticReal.HasPixbuf())
+ {
+ gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget),
+ m_bmpStaticReal.GetPixbuf());
+ }
+ else
+ {
+ gtk_image_set_from_pixmap(GTK_IMAGE(m_widget),
+ m_bmpStaticReal.GetPixmap(), mask);
+ }
+ }
+ else
+ {
+ if (m_anim)
+ {
+ // even if not clearly documented, gdk_pixbuf_animation_get_static_image()
+ // always returns the first frame of the animation
+ gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget),
+ gdk_pixbuf_animation_get_static_image(m_anim));
+ }
+ else
+ {
+ ClearToBackgroundColour();
+ }
+ }
}
bool wxAnimationCtrl::IsPlaying() const
guint32 col = (clr.Red() << 24) | (clr.Green() << 16) | (clr.Blue() << 8);
gdk_pixbuf_fill(newpix, col);
- wxLogDebug(wxT("Clearing to background %s"), clr.GetAsString().c_str());
-
gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget), newpix);
g_object_unref(newpix);
}
// Thus we clear the GtkImage contents to the background colour...
if (!wxControl::SetBackgroundColour(colour))
return false;
- ClearToBackgroundColour();
+
+ // if not playing the change must take place immediately but
+ // remember that the inactive bitmap has higher priority over the background
+ // colour; DisplayStaticImage() will handle that
+ if ( !IsPlaying() )
+ DisplayStaticImage();
+
return true;
}