- // there is not much to do if we have only one child (or not at all)
- if (GetChildren().GetCount() < 2)
- {
- event.Skip();
- return;
- }
-
- // don't process these ones here
- if (event.IsWindowChange())
- {
- event.Skip();
- return;
- }
-
- wxWindow *winFocus = event.GetCurrentFocus();
- if (!winFocus)
- winFocus = wxWindow::FindFocus();
-
- if (!winFocus)
- {
- event.Skip();
- return;
- }
-
- wxNode *start_node = GetChildren().Find( winFocus );
- if (!start_node)
- start_node = GetChildren().First();
-
- wxNode *node = event.GetDirection() ? start_node->Next()
- : start_node->Previous();
-
- while (node != start_node)
- {
- if (!node)
- {
-#if 0
- if (GetParent() != NULL)
- {
- wxNavigationKeyEvent new_event;
- new_event.SetDirection( event.GetDirection() );
- new_event.SetWindowChange(FALSE);
- new_event.SetCurrentFocus( this );
-
- if (GetParent()->GetEventHandler()->ProcessEvent(new_event))
- {
- return;
- }
- }
-#endif // 0
-
- node = event.GetDirection() ? GetChildren().First()
- : GetChildren().Last();
- }
-
- wxWindow *child = (wxWindow *)node->Data();
-
- if (child->AcceptsFocus())
- {
- // ok, event processed
- child->SetFocus();
- return;
- }
-
- node = event.GetDirection() ? node->Next() : node->Previous();
- }
-
- // we cycled through all of our children and none of them wanted to accept
- // focus
- event.Skip();