- wxBrush();
- wxBrush(const wxColour& col, int style);
- wxBrush(const wxBitmap& stipple);
- inline wxBrush(const wxBrush& brush) { Ref(brush); }
- ~wxBrush();
-
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
- virtual void SetStyle(int style) ;
- virtual void SetStipple(const wxBitmap& stipple) ;
-
- inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
- inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
- inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
+ wxBrush();
+ wxBrush(const wxColour& rCol, int nStyle = wxSOLID);
+ wxBrush(const wxBitmap& rStipple);
+ virtual ~wxBrush();
+
+ bool operator == (const wxBrush& rBrush) const;
+ inline bool operator != (const wxBrush& rBrush) const { return !(*this == rBrush); }
+
+ virtual void SetColour(const wxColour& rColour);
+ virtual void SetColour(unsigned char cRed, unsigned char cGreen, unsigned char cBrush);
+ virtual void SetPS(HPS hPS);
+ virtual void SetStyle(int nStyle) ;
+ virtual void SetStipple(const wxBitmap& rStipple);
+
+ inline wxColour& GetColour(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_vColour : wxNullColour); };
+ virtual int GetStyle(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_nStyle : 0); };
+ inline wxBitmap* GetStipple(void) const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_vStipple : 0); };
+ inline int GetPS(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_hBrush : 0); };
+
+ //
+ // Implementation
+ //
+
+ //
+ // Useful helper: create the brush resource
+ //
+ bool RealizeResource(void);
+ virtual WXHANDLE GetResourceHandle(void) const;
+ bool FreeResource(bool bForce = false);
+ bool IsFree(void) const;