virtual ~wxTopLevelWindowMSW();
// implement base class pure virtuals
- virtual void Maximize(bool maximize = TRUE);
+ virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
- virtual void Iconize(bool iconize = TRUE);
+ virtual void Iconize(bool iconize = true);
virtual bool IsIconized() const;
virtual void SetIcon(const wxIcon& icon);
virtual void SetIcons(const wxIconBundle& icons );
#ifndef __WXWINCE__
virtual bool SetShape(const wxRegion& region);
#endif // __WXWINCE__
+ virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
- virtual bool Show(bool show = TRUE);
+ virtual bool Show(bool show = true);
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; }
- // wxMSW only: EnableCloseButton(FALSE) may be used to remove the "Close"
+ // wxMSW only: EnableCloseButton(false) may be used to remove the "Close"
// button from the title bar
- bool EnableCloseButton(bool enable = TRUE);
+ bool EnableCloseButton(bool enable = true);
// implementation from now on
// --------------------------
// common part of all ctors
void Init();
- // create a new frame, return FALSE if it couldn't be created
+ // create a new frame, return false if it couldn't be created
bool CreateFrame(const wxString& title,
const wxPoint& pos,
const wxSize& size);
// create a new dialog using the given dialog template from resources,
- // return FALSE if it couldn't be created
+ // return false if it couldn't be created
bool CreateDialog(const void *dlgTemplate,
const wxString& title,
const wxPoint& pos,
ButtonMenu();
~ButtonMenu();
- void SetButton(int id = wxID_ANY,
- const wxString& label = wxEmptyString,
+ void SetButton(int id = wxID_ANY,
+ const wxString& label = wxEmptyString,
wxMenu *subMenu = NULL);
bool IsAssigned() const {return m_assigned;}