// crash.
virtual void OnFatalException() { }
+#if wxUSE_EXCEPTIONS
+ // Called when an unhandled C++ exception occurs inside OnRun(): note that
+ // the exception type is lost by now, so if you really want to handle the
+ // exception you should override OnRun() and put a try/catch around
+ // MainLoop() call there
+ virtual void OnUnhandledException() { }
+#endif // wxUSE_EXCEPTIONS
+
// Called from wxExit() function, should terminate the application a.s.a.p.
virtual void Exit();
// had been already processed or won't be processed at all, respectively
virtual int FilterEvent(wxEvent& event);
+#if wxUSE_EXCEPTIONS
+ // call the specified handler on the given object with the given event
+ //
+ // this method only exists to allow catching the exceptions thrown by any
+ // event handler, it would lead to an extra (useless) virtual function call
+ // if the exceptions were not used, so it doesn't even exist in that case
+ virtual void HandleEvent(wxEvtHandler *handler,
+ wxEventFunction func,
+ wxEvent& event) const;
+#endif // wxUSE_EXCEPTIONS
+
// process all events in the wxPendingEvents list -- it is necessary to
// call this function to process posted events. This happens during each
// event loop iteration in GUI mode but if there is no main loop, it may be