]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/renderer.h
A better fix for wxHash{Map,Set} with g++ 4.7.
[wxWidgets.git] / include / wx / renderer.h
index 9345586fea78ef8dafc93467b9bf31b6c4558b85..6a0116d75ab8f4cb646656a2d2253b44c65a551d 100644 (file)
 #ifndef _WX_RENDERER_H_
 #define _WX_RENDERER_H_
 
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
 
-#include "wx/gdicmn.h" // for wxPoint
+#include "wx/gdicmn.h" // for wxPoint, wxSize
 #include "wx/colour.h"
 #include "wx/font.h"
 #include "wx/bitmap.h"
 #include "wx/string.h"
 
 // some platforms have their own renderers, others use the generic one
-#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
+#if defined(__WXMSW__) || ( defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON ) || defined(__WXGTK__)
     #define wxHAS_NATIVE_RENDERER
 #else
     #undef wxHAS_NATIVE_RENDERER
 #endif
 
+// only MSW and OS X currently provides DrawTitleBarBitmap() method
+#if defined(__WXMSW__) || (defined(__WXMAC__) && wxUSE_LIBPNG && wxUSE_IMAGE)
+    #define wxHAS_DRAW_TITLE_BAR_BITMAP
+#endif
+
 // ----------------------------------------------------------------------------
 // constants
 // ----------------------------------------------------------------------------
@@ -56,6 +61,7 @@ enum
     wxCONTROL_ISSUBMENU  = wxCONTROL_SPECIAL, // only for the menu items
     wxCONTROL_EXPANDED   = wxCONTROL_SPECIAL, // only for the tree items
     wxCONTROL_SIZEGRIP   = wxCONTROL_SPECIAL, // only for the status bar panes
+    wxCONTROL_FLAT       = wxCONTROL_SPECIAL, // checkboxes only: flat border
     wxCONTROL_CURRENT    = 0x00000010,  // mouse is currently over the control
     wxCONTROL_SELECTED   = 0x00000020,  // selected item in e.g. listbox
     wxCONTROL_CHECKED    = 0x00000040,  // (check/radio button) is checked
@@ -69,12 +75,25 @@ enum
     wxCONTROL_DIRTY      = 0x80000000
 };
 
+// title bar buttons supported by DrawTitleBarBitmap()
+//
+// NB: they have the same values as wxTOPLEVEL_BUTTON_XXX constants in
+//     wx/univ/toplevel.h as they really represent the same things
+enum wxTitleBarButton
+{
+    wxTITLEBAR_BUTTON_CLOSE    = 0x01000000,
+    wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000,
+    wxTITLEBAR_BUTTON_ICONIZE  = 0x04000000,
+    wxTITLEBAR_BUTTON_RESTORE  = 0x08000000,
+    wxTITLEBAR_BUTTON_HELP     = 0x10000000
+};
+
 // ----------------------------------------------------------------------------
 // helper structs
 // ----------------------------------------------------------------------------
 
 // wxSplitterWindow parameters
-struct WXDLLEXPORT wxSplitterRenderParams
+struct WXDLLIMPEXP_CORE wxSplitterRenderParams
 {
     // the only way to initialize this struct is by using this ctor
     wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
@@ -94,7 +113,7 @@ struct WXDLLEXPORT wxSplitterRenderParams
 
 
 // extra optional parameters for DrawHeaderButton
-struct WXDLLEXPORT wxHeaderButtonParams
+struct WXDLLIMPEXP_CORE wxHeaderButtonParams
 {
     wxHeaderButtonParams()
         : m_labelAlignment(wxALIGN_LEFT)
@@ -109,15 +128,16 @@ struct WXDLLEXPORT wxHeaderButtonParams
     int         m_labelAlignment;
 };
 
-enum wxHeaderSortIconType {
+enum wxHeaderSortIconType
+{
     wxHDR_SORT_ICON_NONE,        // Header button has no sort arrow
-    wxHDR_SORT_ICON_UP,          // Header button an an up sort arrow icon
-    wxHDR_SORT_ICON_DOWN         // Header button an a down sort arrow icon
+    wxHDR_SORT_ICON_UP,          // Header button an up sort arrow icon
+    wxHDR_SORT_ICON_DOWN         // Header button a down sort arrow icon
 };
 
 
 // wxRendererNative interface version
-struct WXDLLEXPORT wxRendererVersion
+struct WXDLLIMPEXP_CORE wxRendererVersion
 {
     wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
 
@@ -151,14 +171,15 @@ struct WXDLLEXPORT wxRendererVersion
 // wxRendererNative: abstracts drawing methods needed by the native controls
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxRendererNative
+class WXDLLIMPEXP_CORE wxRendererNative
 {
 public:
     // drawing functions
     // -----------------
 
-    // draw the header control button (used by wxListCtrl)
-    virtual void DrawHeaderButton(wxWindow *win,
+    // draw the header control button (used by wxListCtrl) Returns optimal
+    // width for the label contents.
+    virtual int  DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
@@ -168,7 +189,7 @@ public:
 
     // Draw the contents of a header control button (label, sort arrows, etc.)
     // Normally only called by DrawHeaderButton.
-    virtual void DrawHeaderButtonContents(wxWindow *win,
+    virtual int  DrawHeaderButtonContents(wxWindow *win,
                                           wxDC& dc,
                                           const wxRect& rect,
                                           int flags = 0,
@@ -179,6 +200,9 @@ public:
     // height if available, or a generic height based on the window's font.
     virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
 
+    // Returns the margin on left and right sides of header button's label
+    virtual int GetHeaderButtonMargin(wxWindow *win) = 0;
+
 
     // draw the expanded/collapsed icon for a tree control item
     virtual void DrawTreeItemButton(wxWindow *win,
@@ -225,6 +249,9 @@ public:
                               const wxRect& rect,
                               int flags = 0) = 0;
 
+    // Returns the default size of a check box.
+    virtual wxSize GetCheckBoxSize(wxWindow *win) = 0;
+
     // draw blank button
     //
     // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
@@ -245,6 +272,56 @@ public:
                                        const wxRect& rect,
                                        int flags = 0) = 0;
 
+    // draw the focus rectangle around the label contained in the given rect
+    //
+    // only wxCONTROL_SELECTED makes sense in flags here
+    virtual void DrawFocusRect(wxWindow* win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0) = 0;
+
+    // Draw a native wxChoice
+    virtual void DrawChoice(wxWindow* win,
+                            wxDC& dc,
+                            const wxRect& rect,
+                            int flags = 0) = 0;
+
+    // Draw a native wxComboBox
+    virtual void DrawComboBox(wxWindow* win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0) = 0;
+
+    // Draw a native wxTextCtrl frame
+    virtual void DrawTextCtrl(wxWindow* win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0) = 0;
+
+    // Draw a native wxRadioButton bitmap
+    virtual void DrawRadioBitmap(wxWindow* win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int flags = 0) = 0;
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+    // Draw one of the standard title bar buttons
+    //
+    // This is currently implemented only for MSW and OS X (for the close
+    // button only) because there is no way to render standard title bar
+    // buttons under the other platforms, the best can be done is to use normal
+    // (only) images which wxArtProvider provides for wxART_HELP and
+    // wxART_CLOSE (but not any other title bar buttons)
+    //
+    // NB: make sure PNG handler is enabled if using this function under OS X
+    virtual void DrawTitleBarBitmap(wxWindow *win,
+                                    wxDC& dc,
+                                    const wxRect& rect,
+                                    wxTitleBarButton button,
+                                    int flags = 0) = 0;
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+
+
     // geometry functions
     // ------------------
 
@@ -298,7 +375,7 @@ public:
 // wxDelegateRendererNative: allows reuse of renderers code
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
+class WXDLLIMPEXP_CORE wxDelegateRendererNative : public wxRendererNative
 {
 public:
     wxDelegateRendererNative()
@@ -308,25 +385,28 @@ public:
         : m_rendererNative(rendererNative) { }
 
 
-    virtual void DrawHeaderButton(wxWindow *win,
+    virtual int  DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
                                   wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
                                   wxHeaderButtonParams* params = NULL)
-        { m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
+        { return m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
 
-    virtual void DrawHeaderButtonContents(wxWindow *win,
+    virtual int  DrawHeaderButtonContents(wxWindow *win,
                                           wxDC& dc,
                                           const wxRect& rect,
                                           int flags = 0,
                                           wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
                                           wxHeaderButtonParams* params = NULL)
-        { m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); }
+        { return m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); }
 
     virtual int GetHeaderButtonHeight(wxWindow *win)
         { return m_rendererNative.GetHeaderButtonHeight(win); }
 
+    virtual int GetHeaderButtonMargin(wxWindow *win)
+        { return m_rendererNative.GetHeaderButtonMargin(win); }
+
     virtual void DrawTreeItemButton(wxWindow *win,
                                     wxDC& dc,
                                     const wxRect& rect,
@@ -363,21 +443,63 @@ public:
     virtual void DrawCheckBox(wxWindow *win,
                               wxDC& dc,
                               const wxRect& rect,
-                              int flags = 0 )
+                              int flags = 0)
         { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
 
+    virtual wxSize GetCheckBoxSize(wxWindow *win)
+        { return m_rendererNative.GetCheckBoxSize(win); }
+
     virtual void DrawPushButton(wxWindow *win,
                                 wxDC& dc,
                                 const wxRect& rect,
-                                int flags = 0 )
+                                int flags = 0)
         { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
 
     virtual void DrawItemSelectionRect(wxWindow *win,
                                        wxDC& dc,
                                        const wxRect& rect,
-                                       int flags = 0 )
+                                       int flags = 0)
         { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
 
+    virtual void DrawFocusRect(wxWindow* win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0)
+        { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
+
+    virtual void DrawChoice(wxWindow* win,
+                            wxDC& dc,
+                            const wxRect& rect,
+                            int flags = 0)
+        { m_rendererNative.DrawChoice( win, dc, rect, flags); }
+
+    virtual void DrawComboBox(wxWindow* win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0)
+        { m_rendererNative.DrawComboBox( win, dc, rect, flags); }
+
+    virtual void DrawTextCtrl(wxWindow* win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0)
+        { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
+
+    virtual void DrawRadioBitmap(wxWindow* win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int flags = 0)
+        { m_rendererNative.DrawRadioBitmap(win, dc, rect, flags); }
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+    virtual void DrawTitleBarBitmap(wxWindow *win,
+                                    wxDC& dc,
+                                    const wxRect& rect,
+                                    wxTitleBarButton button,
+                                    int flags = 0)
+        { m_rendererNative.DrawTitleBarBitmap(win, dc, rect, button, flags); }
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }
 
@@ -387,7 +509,7 @@ public:
 protected:
     wxRendererNative& m_rendererNative;
 
-    DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
+    wxDECLARE_NO_COPY_CLASS(wxDelegateRendererNative);
 };
 
 // ----------------------------------------------------------------------------