void MyFrame::ShowProgress( wxCommandEvent& WXUNUSED(event) )
{
- #if wxUSE_STOPWATCH && wxUSE_LONGLONG
- // check the performance
- int countrandomnumbers = 0, count = 0;
- wxTimeSpan tsTest(0,0,0,250);
- wxDateTime DT2, DT1 = wxDateTime::UNow();
- srand(0);
- while(1)
- {
- rand();
- ++countrandomnumbers;
- if ( countrandomnumbers == 1000 )
- {
- srand(0);
- countrandomnumbers = 0;
- ++count;
- DT2 = wxDateTime::UNow();
- wxTimeSpan ts = DT2.Subtract( DT1 );
- if ( ts.IsLongerThan( tsTest ) )
- {
- break;
- }
- }
- }
- const int max = 40 * count;
- #else
- static const int max = 10;
- #endif // wxUSE_STOPWATCH && wxUSE_LONGLONG
+ static const int max = 100;
wxProgressDialog dialog(_T("Progress dialog example"),
_T("An informative message"),
// wxPD_AUTO_HIDE | -- try this as well
wxPD_ELAPSED_TIME |
wxPD_ESTIMATED_TIME |
- wxPD_REMAINING_TIME |
- wxPD_SMOOTH);
+ wxPD_REMAINING_TIME
+ | wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small
+ );
bool cont = true;
- bool skip = false;
- // each skip will move progress about quarter forward
- for ( int i = 0; i <= max; i = wxMin(i+(skip?int(max/4):1), max+1), skip = false )
+ for ( int i = 0; i <= max; i++ )
{
- #if wxUSE_STOPWATCH && wxUSE_LONGLONG
- // do (almost) the same operations as we did for the performance test
- srand(0);
- for ( int j = 0; j < 1000; j++ )
- {
- rand();
- if ( j == 999 )
- {
- DT2 = wxDateTime::UNow();
- wxTimeSpan ts = DT2.Subtract( DT1 );
- if ( ts.IsLongerThan( tsTest ) )
- {
- // nothing to do
- }
- }
- }
- #else
- wxSleep(1);
- #endif
+ wxMilliSleep(200);
wxString msg;
+ // test both modes of wxProgressDialog behaviour: start in
+ // indeterminate mode but switch to the determinate one later
+ const bool determinate = i > max/2;
+
if ( i == max )
{
msg = _T("That's all, folks!");
}
- else if ( i > max / 2 )
+ else if ( !determinate )
+ {
+ msg = _T("Testing indeterminate mode");
+ }
+ else if ( determinate )
{
- msg = _T("Only a half left (very long message)!");
+ msg = _T("Now in standard determinate mode");
}
-#if wxUSE_STOPWATCH && wxUSE_LONGLONG
- if ( (i % (max/100)) == 0 ) // // only 100 updates, this makes it much faster
+ // will be set to true if "Skip" button was pressed
+ bool skip = false;
+ if ( determinate )
{
cont = dialog.Update(i, msg, &skip);
}
-#else
- cont = dialog.Update(i, msg, &skip);
-#endif
+ else
+ {
+ cont = dialog.Pulse(msg, &skip);
+ }
+
+ // each skip will move progress about quarter forward
+ if ( skip )
+ i += max/4;
if ( !cont )
{
wxAboutBox(info);
}
-void MyFrame::ShowCustomAboutDialog(wxCommandEvent& WXUNUSED(event))
+// a trivial example of a custom dialog class
+class MyAboutDialog : public wxGenericAboutDialog
{
- class MyAboutDialog : public wxGenericAboutDialog
+public:
+ MyAboutDialog(const wxAboutDialogInfo& info)
{
- public:
- MyAboutDialog(const wxAboutDialogInfo& info)
- {
- Create(info);
- }
+ Create(info);
+ }
- // add some custom controls
- virtual void DoAddCustomControls()
- {
- AddControl(new wxStaticLine(this), wxSizerFlags().Expand());
- AddText(_T("Some custom text"));
- AddControl(new wxStaticLine(this), wxSizerFlags().Expand());
- }
- };
+ // add some custom controls
+ virtual void DoAddCustomControls()
+ {
+ AddControl(new wxStaticLine(this), wxSizerFlags().Expand());
+ AddText(_T("Some custom text"));
+ AddControl(new wxStaticLine(this), wxSizerFlags().Expand());
+ }
+};
+void MyFrame::ShowCustomAboutDialog(wxCommandEvent& WXUNUSED(event))
+{
wxAboutDialogInfo info;
InitAboutInfoAll(info);