virtual bool IsMaximized() const;
virtual void Iconize(bool iconize = true);
virtual bool IsIconized() const;
- virtual void SetIcon(const wxIcon& icon);
- virtual void SetIcons(const wxIconBundle& icons) { SetIcon( icons.GetIcon( -1 ) ); }
virtual void Restore();
virtual bool SetShape(const wxRegion& region);
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) ;
virtual bool IsFullScreen() const ;
+ virtual bool SetTransparent(wxByte alpha);
+ virtual bool CanSetTransparent();
+
+ virtual bool SetBackgroundStyle(wxBackgroundStyle style);
+
// implementation from now on
// --------------------------
virtual void MacSetBackgroundBrush( const wxBrush &brush ) ;
- bool MacUsesCompositing() { return m_macUsesCompositing; }
virtual void MacInstallTopLevelWindowEventHandler() ;
bool MacGetMetalAppearance() const ;
+ bool MacGetUnifiedAppearance() const ;
void MacChangeWindowAttributes( wxUint32 attributesToSet , wxUint32 attributesToClear ) ;
wxUint32 MacGetWindowAttributes() const ;
// should the frame be maximized when it will be shown? set by Maximize()
// when it is called while the frame is hidden
bool m_maximizeOnShow;
- bool m_macUsesCompositing ;
-
+
WXWindow m_macWindow ;
wxWindowMac* m_macFocus ;
// This is because the ExtraStyle flags get out of sync with the metal appearance and the metal
// logic & checks cease to work as expected. To set the metal appearance, use SetExtraStyle.
void MacSetMetalAppearance( bool on ) ;
+ void MacSetUnifiedAppearance( bool on ) ;
WXEVENTHANDLERREF m_macEventHandler ;