#include "wx/aboutdlg.h"
#include "wx/artprov.h"
#include "wx/colordlg.h"
+#include "wx/wfstream.h"
+
#include "anitest.h"
#if !wxUSE_ANIMATIONCTRL
// MyFrame
// ---------------------------------------------------------------------------
-#include "wx/wfstream.h"
-
// Define my frame constructor
MyFrame::MyFrame(wxWindow *parent,
const wxWindowID id,