// typedefs
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__) || defined (__WXPM__)
+#if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
class WXDLLEXPORT wxApp;
typedef wxApp* (*wxAppInitializerFunction)();
#else
typedef wxObject* (*wxAppInitializerFunction)();
#endif
+class WXDLLEXPORT wxCmdLineParser;
+
// ----------------------------------------------------------------------------
// headers we have to include here
// ----------------------------------------------------------------------------
#include "wx/event.h" // for the base class
#if wxUSE_GUI
- #include "wx/window.h" // for wxTopLevelWindows
+ #include "wx/window.h" // for wxTopLevelWindows
#endif // wxUSE_GUI
#if wxUSE_LOG
class WXDLLEXPORT wxAppBase : public wxEvtHandler
{
public:
+ wxAppBase();
+
// the virtual functions which may/must be overridden in the derived class
// -----------------------------------------------------------------------
-#ifdef __WXMAC_X__
- virtual ~wxAppBase() {} // Added min for Mac X
+#ifdef __DARWIN__
+ virtual ~wxAppBase() { }
#endif
+
// called during the program initialization, returning FALSE from here
// prevents the program from continuing - it's a good place to create
// the top level program window and return TRUE.
//
// Override: always in GUI application, rarely in console ones.
-#if wxUSE_GUI
- virtual bool OnInit() { return FALSE; };
-#else // !GUI
- virtual bool OnInit() { return TRUE; };
-#endif // wxUSE_GUI
+ virtual bool OnInit();
#if wxUSE_GUI
// a platform-dependent version of OnInit(): the code here is likely to
// depend on the toolkit. default version does nothing.
//
// Override: rarely.
- virtual bool OnInitGui() { return TRUE; }
+ virtual bool OnInitGui();
#endif // wxUSE_GUI
// called to start program execution - the default version just enters
// top level window functions
// --------------------------
+ // return TRUE if our app has focus
+ virtual bool IsActive() const { return m_isActive; }
+
// set the "main" top level window
void SetTopWindow(wxWindow *win) { m_topWindow = win; }
#endif // wxUSE_GUI
+ // cmd line parsing stuff
+ // ----------------------
+
+ // all of these methods may be overridden in the derived class to
+ // customize the command line parsing (by default only a few standard
+ // options are handled)
+ //
+ // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
+ // this to work
+
+#if wxUSE_CMDLINE_PARSER
+ // this one is called from OnInit() to add all supported options
+ // to the given parser
+ virtual void OnInitCmdLine(wxCmdLineParser& parser);
+
+ // called after successfully parsing the command line, return TRUE
+ // to continue and FALSE to exit
+ virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
+
+ // called if "--help" option was specified, return TRUE to continue
+ // and FALSE to exit
+ virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
+
+ // called if incorrect command line options were given, return
+ // FALSE to abort and TRUE to continue
+ virtual bool OnCmdLineError(wxCmdLineParser& parser);
+#endif // wxUSE_CMDLINE_PARSER
+
// miscellaneous customization functions
// -------------------------------------
// object) - this log object is used by default by all wxLogXXX()
// functions.
virtual wxLog *CreateLogTarget()
-#if wxUSE_GUI
- { return new wxLogGui; }
-#else // !GUI
- { return new wxLogStderr; }
-#endif // wxUSE_GUI
+ #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
+ { return new wxLogGui; }
+ #else // !GUI
+ { return new wxLogStderr; }
+ #endif // wxUSE_GUI
#endif // wxUSE_LOG
#if wxUSE_GUI
// printing.
virtual void SetPrintMode(int WXUNUSED(mode)) { }
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
+
+ // called by toolkit-specific code to set the app status: active (we have
+ // focus) or not and also the last window which had focus before we were
+ // deactivated
+ virtual void SetActive(bool isActive, wxWindow *lastFocus);
#endif // wxUSE_GUI
+ // debugging support
+ // -----------------
+
+ // this function is called when an assert failure occurs, the base class
+ // version does the normal processing (i.e. shows the usual assert failure
+ // dialog box)
+#ifdef __WXDEBUG__
+ virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
+#endif // __WXDEBUG__
+
// implementation only from now on
// -------------------------------
int argc;
wxChar **argv;
-//private:
protected:
// function used for dynamic wxApp creation
static wxAppInitializerFunction m_appInitFn;
m_appName, // app name
m_className; // class name
- // if TRUE, exit the main loop when the last top level window is deleted
- bool m_exitOnFrameDelete;
-
// TRUE if the application wants to get debug output
bool m_wantDebugOutput;
+#if wxUSE_GUI
+ // the main top level window - may be NULL
+ wxWindow *m_topWindow;
+
+ // if TRUE, exit the main loop when the last top level window is deleted
+ bool m_exitOnFrameDelete;
+
// TRUE if the apps whats to use the best visual on systems where
// more than one are available (Sun, SGI, XFree86 4.0 ?)
bool m_useBestVisual;
-#if wxUSE_GUI
- // the main top level window - may be NULL
- wxWindow *m_topWindow;
+ // does any of our windows has focus?
+ bool m_isActive;
#endif // wxUSE_GUI
};
#include "wx/msw/app.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/app.h"
+ #elif defined(__WXMGL__)
+ #include "wx/mgl/app.h"
#elif defined(__WXQT__)
#include "wx/qt/app.h"
#elif defined(__WXGTK__)
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
-#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__)
+#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry( int argc, char *argv[] ); \
int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
#elif defined(__WXMAC__) && defined(__UNIX__)
- // wxMac seems to have a specific wxEntry prototype
+ // wxMac seems to have a specific wxEntry prototype
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
#define IMPLEMENT_WXWIN_MAIN
#endif
-// Use this macro exactly once, the argument is the name of the wxApp-derived
-// class which is the class of your application.
-#define IMPLEMENT_APP(appname) \
- wxApp *wxCreateApp() { return new appname; } \
- wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
- appname& wxGetApp() { return *(appname *)wxTheApp; } \
- IMPLEMENT_WXWIN_MAIN
+#ifdef __WXUNIVERSAL__
+ #include "wx/univ/theme.h"
+
+ #define IMPLEMENT_WX_THEME_SUPPORT \
+ WX_USE_THEME(win32); \
+ WX_USE_THEME(gtk);
+#else
+ #define IMPLEMENT_WX_THEME_SUPPORT
+#endif
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
appname& wxGetApp() { return *(appname *)wxTheApp; }
+// Same as IMPLEMENT_APP() normally but doesn't include themes support in
+// wxUniversal builds
+#define IMPLEMENT_APP_NO_THEMES(appname) \
+ IMPLEMENT_APP_NO_MAIN(appname) \
+ IMPLEMENT_WXWIN_MAIN
+
+// Use this macro exactly once, the argument is the name of the wxApp-derived
+// class which is the class of your application.
+#define IMPLEMENT_APP(appname) \
+ IMPLEMENT_APP_NO_THEMES(appname) \
+ IMPLEMENT_WX_THEME_SUPPORT
+
+// this macro can be used multiple times and just allows you to use wxGetApp()
+// function
#define DECLARE_APP(appname) extern appname& wxGetApp();
#endif