--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: test.cpp
+// Purpose: wxHtml testing example
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+ #pragma implementation "test.cpp"
+ #pragma interface "test.cpp"
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include <wx/wxprec.h>
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+// for all others, include the necessary headers (this file is usually all you
+// need because it includes almost all "standard" wxWindows headers
+#ifndef WX_PRECOMP
+ #include <wx/wx.h>
+#endif
+
+#include <wx/image.h>
+#include <wx/html/htmlwin.h>
+#include <wx/fs_zip.h>
+
+// ----------------------------------------------------------------------------
+// private classes
+// ----------------------------------------------------------------------------
+
+// Define a new application type, each program should derive a class from wxApp
+ class MyApp : public wxApp
+ {
+ public:
+ // override base class virtuals
+ // ----------------------------
+
+ // this one is called on application startup and is a good place for the app
+ // initialization (doing it here and not in the ctor allows to have an error
+ // return: if OnInit() returns false, the application terminates)
+ virtual bool OnInit();
+ };
+
+// Define a new frame type: this is going to be our main frame
+ class MyFrame : public wxFrame
+ {
+ public:
+ // ctor(s)
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnBack(wxCommandEvent& event);
+ void OnForward(wxCommandEvent& event);
+
+ private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+ };
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// IDs for the controls and the menu commands
+ enum
+ {
+ // menu items
+ Minimal_Quit = 1,
+ Minimal_About,
+ Minimal_Back,
+ Minimal_Forward,
+
+ // controls start here (the numbers are, of course, arbitrary)
+ Minimal_Text = 1000,
+ };
+
+// ----------------------------------------------------------------------------
+// event tables and other macros for wxWindows
+// ----------------------------------------------------------------------------
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
+ EVT_MENU(Minimal_About, MyFrame::OnAbout)
+ EVT_MENU(Minimal_Back, MyFrame::OnBack)
+ EVT_MENU(Minimal_Forward, MyFrame::OnForward)
+ END_EVENT_TABLE()
+
+ // Create a new application object: this macro will allow wxWindows to create
+ // the application object during program execution (it's better than using a
+ // static object for many reasons) and also declares the accessor function
+ // wxGetApp() which will return the reference of the right type (i.e. MyApp and
+ // not wxApp)
+ IMPLEMENT_APP(MyApp)
+
+ // ============================================================================
+ // implementation
+ // ============================================================================
+
+ // ----------------------------------------------------------------------------
+ // the application class
+ // ----------------------------------------------------------------------------
+ // `Main program' equivalent: the program execution "starts" here
+ bool MyApp::OnInit()
+ {
+ #if wxUSE_LIBPNG
+ wxImage::AddHandler(new wxPNGHandler);
+ #endif
+ #if wxUSE_LIBJPEG
+ wxImage::AddHandler(new wxJPEGHandler);
+ #endif
+
+ wxFileSystem::AddHandler(new wxZipFSHandler);
+
+ // Create the main application window
+ MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
+ wxPoint(50, 50), wxSize(640, 480));
+
+ // Show it and tell the application that it's our main window
+ // @@@ what does it do exactly, in fact? is it necessary here?
+ frame->Show(TRUE);
+ SetTopWindow(frame);
+
+ // success: wxApp::OnRun() will be called which will enter the main message
+ // loop and the application will run. If we returned FALSE here, the
+ // application would exit immediately.
+ return TRUE;
+ }
+
+// ----------------------------------------------------------------------------
+// main frame
+// ----------------------------------------------------------------------------
+
+wxHtmlWindow *html;
+
+// frame constructor
+ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+ {
+ // create a menu bar
+ wxMenu *menuFile = new wxMenu;
+ wxMenu *menuNav = new wxMenu;
+
+ menuFile->Append(Minimal_Quit, "E&xit");
+ menuNav->Append(Minimal_Back, "Go &BACK");
+ menuNav->Append(Minimal_Forward, "Go &FORWARD");
+
+ // now append the freshly created menu to the menu bar...
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(menuFile, "&File");
+ menuBar->Append(menuNav, "&Navigate");
+
+ // ... and attach this menu bar to the frame
+ SetMenuBar(menuBar);
+
+ CreateStatusBar(1);
+
+ {
+ html = new wxHtmlWindow(this);
+ html -> SetRelatedFrame(this, "HTML : %s");
+ html -> SetRelatedStatusBar(0);
+ html -> LoadPage("start.htm");
+ }
+ }
+
+
+// event handlers
+
+ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+ {
+ // TRUE is to force the frame to close
+ Close(TRUE);
+ }
+
+ void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+ {
+ }
+
+
+
+ void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
+ {
+ if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
+ }
+
+
+ void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
+ {
+ if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
+ }