wxDataInputStream& operator>>(wxUint32& i);
wxDataInputStream& operator>>(double& i);
wxDataInputStream& operator>>(float& f);
+
+ void BigEndianOrdered(bool be_order) { m_be_order = be_order; }
protected:
wxInputStream *m_input;
+ bool m_be_order;
};
class WXDLLEXPORT wxDataOutputStream {
wxDataOutputStream& operator<<(double f);
wxDataOutputStream& operator<<(float f);
+ void BigEndianOrdered(bool be_order) { m_be_order = be_order; }
protected:
wxOutputStream *m_output;
+ bool m_be_order;
};
#endif