CFRunLoopSourceRef source;
};
+// Sockets must use the event loop on the main thread
+// We will store the main loop's reference when Initialize is called
+static CFRunLoopRef s_mainRunLoop = NULL;
+
void Mac_Socket_Callback(CFSocketRef s, CFSocketCallBackType callbackType,
CFDataRef address, const void* data, void* info)
{
{
case kCFSocketConnectCallBack:
assert(!socket->m_server);
- socket->m_functions->Detected_Write(socket);
+ socket->Detected_Write();
break;
case kCFSocketReadCallBack:
- socket->m_functions->Detected_Read(socket);
+ socket->Detected_Read();
break;
case kCFSocketWriteCallBack:
- socket->m_functions->Detected_Write(socket);
+ socket->Detected_Write();
break;
default:
break; /* We shouldn't get here. */
return data;
}
-int _GSocket_GUI_Init(void)
+bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
+{ return true; }
+
+bool GSocketGUIFunctionsTableConcrete::OnInit(void)
{
- return 1;
+ // No need to store the main loop again
+ if (s_mainRunLoop != NULL)
+ return true;
+
+ // Get the loop for the main thread so our events will actually fire.
+ // The common socket.cpp code will assert if initialize is called from a
+ // secondary thread, otherwise Mac would have the same problems as MSW
+ s_mainRunLoop = CFRunLoopGetCurrent();
+ CFRetain(s_mainRunLoop);
+
+ return true;
}
-void _GSocket_GUI_Cleanup(void)
+void GSocketGUIFunctionsTableConcrete::OnExit(void)
{
+ // Release the reference count, and set the reference back to NULL
+ CFRelease(s_mainRunLoop);
+ s_mainRunLoop = NULL;
}
-int _GSocket_GUI_Init_Socket(GSocket *socket)
+bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket)
{
struct MacGSocketData *data = (struct MacGSocketData *)malloc(sizeof(struct MacGSocketData));
if (data)
return 0;
}
-void _GSocket_GUI_Destroy_Socket(GSocket *socket)
+void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket)
{
struct MacGSocketData *data = (struct MacGSocketData*)(socket->m_gui_dependent);
if (data)
{
- CFRelease(data->socket);
+ if ( data->source )
+ CFRelease(data->source);
+ if ( data->socket )
+ CFRelease(data->socket);
free(data);
}
}
-void _GSocket_Install_Callback(GSocket *socket, GSocketEvent event)
+void GSocketGUIFunctionsTableConcrete::Install_Callback(GSocket *socket, GSocketEvent event)
{
int c;
struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
CFSocketEnableCallBacks(data->socket, c);
}
-void _GSocket_Uninstall_Callback(GSocket *socket, GSocketEvent event)
+void GSocketGUIFunctionsTableConcrete::Uninstall_Callback(GSocket *socket, GSocketEvent event)
{
int c;
struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
CFSocketDisableCallBacks(data->socket, c);
}
-void _GSocket_Enable_Events(GSocket *socket)
+void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
{
struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
if (!data) return;
- CFRunLoopAddSource(CFRunLoopGetCurrent(), data->source, kCFRunLoopDefaultMode);
+ CFRunLoopAddSource(s_mainRunLoop, data->source, kCFRunLoopCommonModes);
}
-void _GSocket_Disable_Events(GSocket *socket)
+void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
{
struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
if (!data) return;
/* CFSocketInvalidate does CFRunLoopRemoveSource anyway */
- CFRunLoopRemoveSource(CFRunLoopGetCurrent(), data->source, kCFRunLoopCommonModes);
+ CFRunLoopRemoveSource(s_mainRunLoop, data->source, kCFRunLoopCommonModes);
CFSocketInvalidate(data->socket);
}