\rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
\rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
event handler the object that responds to events. This way, you can avoid
-a lot of class derivation, and use the same event handler object to
-handle events from instances of different classes. If you ever have to call a window's event handler
+a lot of class derivation, and use instances of the same event handler class (but different
+objects as the same event handler object shouldn't be used more than once) to
+handle events from instances of different widget classes. If you ever have to call a window's event handler
manually, use the GetEventHandler function to retrieve the window's event handler and use that
to call the member function. By default, GetEventHandler returns a pointer to the window itself
unless an application has redirected event handling using SetEventHandler or PushEventHandler.
class e.g. for sending more complex data from one place to another. Apart
from defining your event class, you will also need to define your own
event table macro (which is quite long). Watch out to put in enough
-casts to the inherited event function. Here is an example, taken mostly
-from the {\it wxPlot} library, which is in the {\it contrib} section of
-the wxWidgets sources.
+casts to the inherited event function. Here is an example:
{\small%
\begin{verbatim}
wxPlotCurve *m_curve;
};
-DECLARE_EVENT_MACRO( wxEVT_PLOT_ACTION, -1 )
+DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);