int wins, games, score;
m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
m_game->NewPlayer(wins, games, score);
-
+
wxClientDC dc(this);
dc.SetFont(* m_font);
m_game->DisplayScore(dc);
}
}
}
-
+
/*
Called when the main frame is closed
*/
int mouseX = (int)event.GetX();
int mouseY = (int)event.GetY();
- wxClientDC dc(this);
+ wxClientDC dc(this);
PrepareDC(dc);
dc.SetFont(* m_font);
void FortyCanvas::SetCursorStyle(int x, int y)
{
// Only set cursor to a hand if 'helping hand' is enabled and
- // the card under the cursor can go somewhere
+ // the card under the cursor can go somewhere
if (m_game->CanYouGo(x, y) && m_helpingHand)
{
SetCursor(* m_handCursor);
void FortyCanvas::Undo()
{
- wxClientDC dc(this);
+ wxClientDC dc(this);
PrepareDC(dc);
dc.SetFont(* m_font);
m_game->Undo(dc);
void FortyCanvas::Redo()
{
- wxClientDC dc(this);
+ wxClientDC dc(this);
PrepareDC(dc);
dc.SetFont(* m_font);
m_game->Redo(dc);