// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// for compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/textctrl.h"
-#include "wx/utils.h"
-#include "wx/intl.h"
-#include "wx/log.h"
-#include "wx/settings.h"
-#include "wx/panel.h"
+#ifndef WX_PRECOMP
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/utils.h"
+ #include "wx/panel.h"
+ #include "wx/dcclient.h"
+ #include "wx/settings.h"
+#endif
+
#include "wx/clipbrd.h"
#include "wx/tokenzr.h"
-#include "wx/dcclient.h"
#include "wx/univ/inphand.h"
#include "wx/univ/renderer.h"
// wxTextCtrl
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxTextCtrl,wxControl)
+IMPLEMENT_DYNAMIC_CLASS(wxTextCtrl, wxTextCtrlBase)
-BEGIN_EVENT_TABLE(wxTextCtrl, wxControl)
+BEGIN_EVENT_TABLE(wxTextCtrl, wxTextCtrlBase)
EVT_PAINT(wxTextCtrl::OnPaint)
EVT_ERASE_BACKGROUND(wxTextCtrl::OnEraseBackground)
EVT_CHAR(wxTextCtrl::OnChar)
}
case WXK_RETURN:
{
- if (m_windowStyle & wxPROCESS_ENTER)
+ if (m_windowStyle & wxTE_PROCESS_ENTER)
{
wxCommandEvent event(wxEVT_COMMAND_TEXT_ENTER, m_windowId);
event.SetEventObject(this);