#include "wx/window.h"
#include "wx/iconbndl.h"
-// the default names for various classs
-extern WXDLLEXPORT_DATA(const wxChar*) wxFrameNameStr;
+// the default names for various classes
+extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[];
class WXDLLEXPORT wxTopLevelWindowBase;
// return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
-#ifdef __WXMSW__
- // FIXME: This is work in progress about moving SetTitle/GetTitle from wxWindow
- // to wxTopLevelWindow so initially enabled in wxMSW only to observe results
- // and continue on other platforms
-
- // the title (or label, see below) of the window: the text which the
- // window shows
+ // the title of the top level window: the text which the
+ // window shows usually at the top of the frame/dialog in dedicated bar
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
-#endif
// Set the shape of the window to the given region.
// Returns true if the platform supports this feature (and the
virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
#endif // __SMARTPHONE__
+ // centre the window on screen: this is just a shortcut
+ void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
+ void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+
+
// implementation only from now on
// -------------------------------
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
- // Reserved for future use
- virtual void ReservedTopLevelWindowFunc1() {}
- virtual void ReservedTopLevelWindowFunc2() {}
- virtual void ReservedTopLevelWindowFunc3() {}
- virtual void ReservedTopLevelWindowFunc4() {}
- virtual void ReservedTopLevelWindowFunc5() {}
- virtual void ReservedTopLevelWindowFunc6() {}
- virtual void ReservedTopLevelWindowFunc7() {}
- virtual void ReservedTopLevelWindowFunc8() {}
- virtual void ReservedTopLevelWindowFunc9() {}
-
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
+ // add support for wxCENTRE_ON_SCREEN
+ virtual void DoCentre(int dir);
+
+ // no need to do client to screen translation to get our position in screen
+ // coordinates: this is already the case
+ virtual void DoGetScreenPosition(int *x, int *y) const
+ {
+ DoGetPosition(x, y);
+ }
+
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
#elif defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXX11__)
#include "wx/x11/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowX11