wxCHECK_MSG( col, FALSE, _T("NULL colour parameter in wxDC::GetPixel"));
uchar r, g, b;
- m_MGLDC->unpackColorFast(m_MGLDC->getPixel(XLOG2DEV(x), XLOG2DEV(y)),
+ m_MGLDC->unpackColorFast(m_MGLDC->getPixel(XLOG2DEV(x), YLOG2DEV(y)),
r, g, b);
col->Set(r, g, b);
return TRUE;
m_MGLDC->makeCurrent(); // will go away with MGL6.0
if ( !m_penSelected )
SelectPen();
- m_MGLDC->lineExt(XLOG2DEV(x1) + m_penOfsX, XLOG2DEV(y1) + m_penOfsY,
- XLOG2DEV(x2) + m_penOfsX, XLOG2DEV(y2) + m_penOfsY,FALSE);
+ m_MGLDC->lineExt(XLOG2DEV(x1) + m_penOfsX, YLOG2DEV(y1) + m_penOfsY,
+ XLOG2DEV(x2) + m_penOfsX, YLOG2DEV(y2) + m_penOfsY,FALSE);
CalcBoundingBox(x1, y1);
CalcBoundingBox(x2, y2);
}
SelectMGLFont();
- m_MGLDC->setColor(m_MGLDC->packColorFast(m_textForegroundColour.Red(),
- m_textForegroundColour.Green(), m_textForegroundColour.Blue()));
- m_MGLDC->setBackColor(m_MGLDC->packColorFast(m_textBackgroundColour.Red(),
- m_textBackgroundColour.Green(), m_textBackgroundColour.Blue()));
-
// Render the text:
wxCoord xx = XLOG2DEV(x);
wxCoord yy = YLOG2DEV(y);
-
+
m_MGLDC->setLineStyle(MGL_LINE_STIPPLE);
m_MGLDC->setLineStipple(0xFFFF);
m_MGLDC->setPenSize(1, 1);
m_MGLDC->setPenStyle(MGL_BITMAP_SOLID);
-
+
#if wxUSE_UNICODE
const wchar_t *c_text = text.c_str();
#else
const char *c_text = text.c_str();
#endif
+
+#if 1
+ // FIXME_MGL - this is a temporary hack in absence of proper
+ // implementation of solid text background in MGL. Once
+ // the bug in MGL is fixed, this code should be nuked
+ // immediately. Note that the code is not 100% correct;
+ // it only works with wxCOPY logical function
+ if ( m_backgroundMode == wxSOLID )
+ {
+ int w = m_MGLDC->textWidth(c_text);
+ int h = m_MGLDC->textHeight();
+ m_MGLDC->setColor(m_MGLDC->packColorFast(m_textBackgroundColour.Red(),
+ m_textBackgroundColour.Green(), m_textBackgroundColour.Blue()));
+ m_MGLDC->fillRect(xx, yy, xx+w, yy+h);
+ }
+#endif
+
+ m_MGLDC->setColor(m_MGLDC->packColorFast(m_textForegroundColour.Red(),
+ m_textForegroundColour.Green(), m_textForegroundColour.Blue()));
+ m_MGLDC->setBackColor(m_MGLDC->packColorFast(m_textBackgroundColour.Red(),
+ m_textBackgroundColour.Green(), m_textBackgroundColour.Blue()));
+
m_MGLDC->drawStr(xx, yy, c_text);
// Render underline: