]> git.saurik.com Git - wxWidgets.git/blobdiff - src/html/m_image.cpp
Use the data scheme to load resources in the WebKitGTK+ implementation, rather than...
[wxWidgets.git] / src / html / m_image.cpp
index b8ffb83c8d30678f5c1cc23fa1428bb47ab9db0d..60fee4e25ea099eb14f91a70ccdb1e9a9ab2f099 100644 (file)
@@ -24,6 +24,7 @@
     #include "wx/log.h"
     #include "wx/math.h"
     #include "wx/image.h"
     #include "wx/log.h"
     #include "wx/math.h"
     #include "wx/image.h"
+    #include "wx/wxcrtvararg.h"
 #endif
 
 #include "wx/html/forcelnk.h"
 #endif
 
 #include "wx/html/forcelnk.h"
@@ -416,7 +417,7 @@ wxHtmlImageCell::wxHtmlImageCell(wxHtmlWindowInterface *windowIface,
 #endif // wxUSE_GIF && wxUSE_TIMER
                 {
                     wxImage image(*s, wxBITMAP_TYPE_ANY);
 #endif // wxUSE_GIF && wxUSE_TIMER
                 {
                     wxImage image(*s, wxBITMAP_TYPE_ANY);
-                    if ( image.Ok() )
+                    if ( image.IsOk() )
                         SetImage(image);
                 }
             }
                         SetImage(image);
                 }
             }
@@ -445,7 +446,7 @@ wxHtmlImageCell::wxHtmlImageCell(wxHtmlWindowInterface *windowIface,
 void wxHtmlImageCell::SetImage(const wxImage& img)
 {
 #if !defined(__WXMSW__) || wxUSE_WXDIB
 void wxHtmlImageCell::SetImage(const wxImage& img)
 {
 #if !defined(__WXMSW__) || wxUSE_WXDIB
-    if ( img.Ok() )
+    if ( img.IsOk() )
     {
         delete m_bitmap;
 
     {
         delete m_bitmap;
 
@@ -533,11 +534,11 @@ void wxHtmlImageCell::Layout(int w)
         if (!m_bmpHpresent && m_bitmap != NULL)
             m_Height = m_bitmap->GetHeight()*m_Width/m_bitmap->GetWidth();
         else
         if (!m_bmpHpresent && m_bitmap != NULL)
             m_Height = m_bitmap->GetHeight()*m_Width/m_bitmap->GetWidth();
         else
-            m_Height = m_scale*m_bmpH;
+            m_Height = static_cast<int>(m_scale*m_bmpH);
     } else
     {
     } else
     {
-        m_Width  = m_scale*m_bmpW;
-        m_Height = m_scale*m_bmpH;
+        m_Width  = static_cast<int>(m_scale*m_bmpW);
+        m_Height = static_cast<int>(m_scale*m_bmpH);
     }
 
     switch (m_align)
     }
 
     switch (m_align)