// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
#pragma interface "textctrlbase.h"
-#endif
+#endif
#include "wx/defs.h"
#include "wx/control.h" // the base class
WXDLLEXPORT_DATA(extern const wxChar*) wxTextCtrlNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
+// ----------------------------------------------------------------------------
+// wxTextAttr: a structure containing the visual attributes of a text
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxTextAttr
+{
+public:
+ // ctors
+ wxTextAttr() { }
+ wxTextAttr(const wxColour& colText,
+ const wxColour& colBack = wxNullColour,
+ const wxFont& font = wxNullFont)
+ : m_colText(colText), m_colBack(colBack), m_font(font) { }
+
+ // setters
+ void SetTextColour(const wxColour& colText) { m_colText = colText; }
+ void SetBackgroundColour(const wxColour& colBack) { m_colBack = colBack; }
+ void SetFont(const wxFont& font) { m_font = font; }
+
+ // accessors
+ bool HasTextColour() const { return m_colText.Ok(); }
+ bool HasBackgroundColour() const { return m_colBack.Ok(); }
+ bool HasFont() const { return m_font.Ok(); }
+
+ const wxColour& GetTextColour() const { return m_colText; }
+ const wxColour& GetBackgroundColour() const { return m_colBack; }
+ const wxFont& GetFont() const { return m_font; }
+
+private:
+ wxColour m_colText,
+ m_colBack;
+ wxFont m_font;
+};
+
// ----------------------------------------------------------------------------
// wxTextCtrl: a single or multiple line text zone where user can enter and
// edit text
virtual void WriteText(const wxString& text) = 0;
virtual void AppendText(const wxString& text) = 0;
+ // text control under some platforms supports the text styles: these
+ // methods allow to apply the given text style to the given selection or to
+ // set/get the style which will be used for all appended text
+ virtual bool SetStyle(long start, long end, const wxTextAttr& style);
+ virtual bool SetDefaultStyle(const wxTextAttr& style);
+ virtual const wxTextAttr& GetDefaultStyle() const;
+
// translate between the position (which is just an index in the text ctrl
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
// SaveFile() by default
wxString m_filename;
+ // the text style which will be used for any new text added to the control
+ wxTextAttr m_defaultStyle;
+
private:
#ifndef NO_TEXT_WINDOW_STREAM
#if !wxUSE_IOSTREAMH