+ // real SetPath() implementation, returns true if path could be set or false
+ // if path doesn't exist and createMissingComponents == false
+ bool DoSetPath(const wxString& strPath, bool createMissingComponents);
+
+ // set/test the dirty flag
+ void SetDirty() { m_isDirty = true; }
+ void ResetDirty() { m_isDirty = false; }
+ bool IsDirty() const { return m_isDirty; }
+
+