// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "cursor.h"
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/cursor.h"
#include "wx/utils.h"
#include "wx/app.h"
(unsigned char)(colNextMostFreq >> 8),
(unsigned char)(colNextMostFreq) );
+ int fg_intensity = fg.Red() + fg.Green() + fg.Blue();
+ int bg_intensity = bg.Red() + bg.Green() + bg.Blue();
+
+ if (bg_intensity > fg_intensity)
+ {
+ //swap fg and bg
+ wxColour tmp = fg;
+ fg = bg;
+ bg = tmp;
+ }
+
int hotSpotX;
int hotSpotY;
gs_savedCursor = wxNullCursor;
if (wxTheApp)
- wxTheApp->SendIdleEvents();
+ wxTheApp->ProcessIdle();
}
void wxBeginBusyCursor( wxCursor *WXUNUSED(cursor) )
wxSetCursor( wxCursor(wxCURSOR_WATCH) );
if (wxTheApp)
- wxTheApp->SendIdleEvents();
+ wxTheApp->ProcessIdle();
gdk_flush();
}