]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/os2/bmpbuttn.h
Add RunScript and implement on all backends. Document and add a very simple unit...
[wxWidgets.git] / include / wx / os2 / bmpbuttn.h
index d6ae3d84f3cee413c9a89ccc57c968236a5f8349..b65a642b8d5ef927474dcac85fd4775f0a19d28c 100644 (file)
@@ -1,5 +1,5 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        bmpbuttn.h
+// Name:        wx/os2/bmpbuttn.h
 // Purpose:     wxBitmapButton class
 // Author:      David Webster
 // Modified by:
 #define _WX_BMPBUTTN_H_
 
 #include "wx/button.h"
+#include "wx/dcclient.h"
 
-WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
+WXDLLIMPEXP_DATA_CORE(extern const char) wxButtonNameStr[];
 
 #define wxDEFAULT_BUTTON_MARGIN 4
 
-class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
+class WXDLLIMPEXP_CORE wxBitmapButton: public wxBitmapButtonBase
 {
 public:
     inline wxBitmapButton()
@@ -62,17 +63,9 @@ public:
         SetBitmapLabel(rBitmap);
     }
 
-#if WXWIN_COMPATIBILITY
-    wxBitmap* GetBitmap(void) const
-    {
-        return (wxBitmap *)&m_buttonBitmap;
-    }
-#endif
-
     //
     // Implementation
     //
-    virtual void SetDefault();
     virtual bool OS2OnDraw(WXDRAWITEMSTRUCT* pItem);
 
 private: