NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
-the latest build for carbon support lead to a few changes you will have to follow, in order
-to successfully compile the code (also necessary if you don't want to build the carbon targets)
+the latest build for carbon support lead to a few changes you will have to
+follow, in order to successfully compile the code (also necessary if you don't
+want to build the carbon targets)
1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
2. you have to download the 3.3.2 universal interfaces from
#include <Controls.h>
6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
-if you want to build the carbon targets, you will also need the latest carbonized version of
-MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders
+if you want to build the carbon targets, you will also need the latest
+carbonized version of MSL from Metrowerks, at the time of writing, this meant
+applying the changes from the folders
CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
+setup.h
+-------
+
+in order to build wxMac with CodeWarrior, you must copy or alias the file
+include/wx/mac/setup0.h to include/wx/setup.h.
+
+this step is not needed when using the Apple Developer Tools under Mac OS X
+since the setup.h file is automatically generated during the configuration.
+
OpenGL
------
-in order to build opengl support you must install the opengl libraries and headers from
-http://developer.apple.com/opengl/index.html
+In order to build opengl support with CodeWarrior, you must install the opengl
+libraries and headers from http://developer.apple.com/opengl/index.html
+
+If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
+include/wx/setup.h
+
+If you don't want OpenGl support, remove the file "glcanvas.cpp" from the
+project before compilation and leave the setting at 0
-if you don't want OpenGL support, set the wxUSE_OPENGL in mac/setup.h to 0
+If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
+--with-opengl to the arguments of configure when configuring wxMac.
Project Files
-------------
-there are always the makemac.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6
+The project files are stored as xml text files and converted to binary
+CodeWarrior projects in the distribution (see AppleScript Files below):
+ - *M5.xml -> *M5.mcp for CodeWarrior 5.3
+ - *M6.xml -> *M6.mcp for CodeWarrior 6
+ - *M7.xml -> *M7.mcp for CodeWarrior 7
+
+In order to build the library (and then the samples) you need to make the
+following projects (for 5.3)
+:src:wxxindowsM5.mcp
+:src:png:pngM5.mcp
+:src:tiff:tiffM5.mcp
+:src:jpeg:jpegM5.mcp
+:src:zlib:zlibM5.mcp
+
+AppleScript Files
+-----------------
+
+Several AppleScript files are provided in the docs:mac directory (currently
+only for CodeWarrior 5.3 related projects):
+ - M5xml2mcp.applescript to convert xml files to CodeWarrior projects
+ - M5mcp2xml.applescript to convert CodeWarrior projects to xml files
+ - M5build.applescript to automatically build all samples/demos projects
+
+Apple Developers Tools
+----------------------
+
+As in all Unix projects, you need to do something like this under MacOS 10.1
+with the Apple Developers Tools installed:
+
+1) cd into the source dir
+2) mkdir build
+3) cd build
+4) ../configure
+5) make
+
+If you want to install the library, you need to be able to log in as "root".
+For this, "root" has to be activated in the NetInfo utility - there you will
+also have to choose a password for the "root" user. Then
+
+6) su
+7) type <PASSWORD>
+8) make install
+9) exit
+
+Note:
+You might want to configure a static library instead:
+
+4) ../configure --disable-shared
+
+or activate OpenGL:
+
+4) ../configure --with-opengl
+
Problems with .xpm files
------------------------
Error : the file 'wx/generic/tip.xpm' cannot be opened
tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
-then your cvs has changed the type of the .xpm files to something other than text, in order to fix this
-either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on
-the MakeMetrowerksText application that is included in this folder
+then your cvs has changed the type of the .xpm files to something other than
+text, in order to fix this either change the type by using a resource editor
+or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
+application that is included in this folder. This small applet itself queries
+the Internet Config, so you will have to associate the "xpm" extension with
+CodeWarrior before making use of this applet.
Missing PLStringFuncsLib
------------------------
-You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
\ No newline at end of file
+You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp