// Author: Vadim Zeitlin
// Modified by:
// Created: 15.11.99
-// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "framebase.h"
-#endif
-
#include "wx/toplevel.h" // the base class
+#include "wx/statusbr.h"
// the default names for various classs
-WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
-WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
-WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
+extern WXDLLIMPEXP_DATA_CORE(const char) wxStatusLineNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxToolBarNameStr[];
-class WXDLLEXPORT wxFrame;
-class WXDLLEXPORT wxMenuBar;
-class WXDLLEXPORT wxStatusBar;
-class WXDLLEXPORT wxToolBar;
+class WXDLLIMPEXP_FWD_CORE wxFrame;
+class WXDLLIMPEXP_FWD_CORE wxMenuBar;
+class WXDLLIMPEXP_FWD_CORE wxMenuItem;
+class WXDLLIMPEXP_FWD_CORE wxStatusBar;
+class WXDLLIMPEXP_FWD_CORE wxToolBar;
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// wxFrame-specific (i.e. not for wxDialog) styles
+//
+// Also see the bit summary table in wx/toplevel.h.
+#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
+#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
+#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
// ----------------------------------------------------------------------------
// wxFrame is a top-level window with optional menubar, statusbar and toolbar
// CreateXXXBar() is called.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
+class WXDLLIMPEXP_CORE wxFrameBase : public wxTopLevelWindow
{
public:
// construction
// if the frame has a toolbar) in client coordinates
virtual wxPoint GetClientAreaOrigin() const;
- // sends a size event to the window using its current size -- this has an
- // effect of refreshing the window layout
- //
- // currently it is only implemented under MSW but is declared here to make
- // it possible to call it in portable code without using #ifdef's
- virtual void SendSizeEvent() { }
// menu bar functions
// ------------------
#if wxUSE_MENUS
virtual void SetMenuBar(wxMenuBar *menubar);
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
-#endif // wxUSE_MENUS
-#ifdef WXWIN_COMPATIBILITY_2_2
- // call this to simulate a menu command
- bool Command(int winid) { return ProcessCommand(winid); }
-#endif // WXWIN_COMPATIBILITY_2_2
+ // find the item by id in the frame menu bar: this is an internal function
+ // and exists mainly in order to be overridden in the MDI parent frame
+ // which also looks at its active child menu bar
+ virtual wxMenuItem *FindItemInMenuBar(int menuId) const;
+
+ // generate menu command corresponding to the given menu item
+ //
+ // returns true if processed
+ bool ProcessCommand(wxMenuItem *item);
- // process menu command: returns TRUE if processed
+ // generate menu command corresponding to the given menu command id
+ //
+ // returns true if processed
bool ProcessCommand(int winid);
+#else
+ bool ProcessCommand(int WXUNUSED(winid)) { return false; }
+#endif // wxUSE_MENUS
// status bar functions
// --------------------
#if wxUSE_STATUSBAR
// create the main status bar by calling OnCreateStatusBar()
virtual wxStatusBar* CreateStatusBar(int number = 1,
- long style = wxST_SIZEGRIP,
+ long style = wxSTB_DEFAULT_STYLE,
wxWindowID winid = 0,
- const wxString& name =
- wxStatusLineNameStr);
+ const wxString& name = wxStatusLineNameStr);
// return a new status bar
virtual wxStatusBar *OnCreateStatusBar(int number,
long style,
virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
// sets the main status bar
- void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; }
+ virtual void SetStatusBar(wxStatusBar *statBar);
// forward these to status bar
virtual void SetStatusText(const wxString &text, int number = 0);
#if wxUSE_TOOLBAR
// create main toolbar bycalling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
- wxWindowID winid = -1,
+ wxWindowID winid = wxID_ANY,
const wxString& name = wxToolBarNameStr);
// return a new toolbar
virtual wxToolBar *OnCreateToolBar(long style,
// get/set the main toolbar
virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
- virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
+ virtual void SetToolBar(wxToolBar *toolbar);
#endif // wxUSE_TOOLBAR
// implementation only from now on
// -------------------------------
// event handlers
+#if wxUSE_MENUS
+#if wxUSE_STATUSBAR
void OnMenuOpen(wxMenuEvent& event);
+ void OnMenuClose(wxMenuEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
+#endif // wxUSE_STATUSBAR
-#if wxUSE_MENUS
- // send wxUpdateUIEvents for all menu items (called from OnIdle())
- void DoMenuUpdates();
+ // send wxUpdateUIEvents for all menu items in the menubar,
+ // or just for menu if non-NULL
+ virtual void DoMenuUpdates(wxMenu* menu = NULL);
#endif // wxUSE_MENUS
// do the UI update processing for this window
// Implement internal behaviour (menu updating on some platforms)
virtual void OnInternalIdle();
- // if there is no real wxTopLevelWindow on this platform we have to define
- // some wxTopLevelWindowBase pure virtual functions here to avoid breaking
- // old ports (wxMotif) which don't define them in wxFrame
-#ifndef wxTopLevelWindowNative
- virtual bool ShowFullScreen(bool WXUNUSED(show),
- long WXUNUSED(style) = wxFULLSCREEN_ALL)
- { return FALSE; }
- virtual bool IsFullScreen() const
- { return FALSE; }
-#endif // no wxTopLevelWindowNative
-
- // show help text (typically in the statusbar); show is FALSE
- // if you are hiding the help, TRUE otherwise
+#if wxUSE_MENUS || wxUSE_TOOLBAR
+ // show help text for the currently selected menu or toolbar item
+ // (typically in the status bar) or hide it and restore the status bar text
+ // originally shown before the menu was opened if show == false
virtual void DoGiveHelp(const wxString& text, bool show);
+#endif
+
+ virtual bool IsClientAreaChild(const wxWindow *child) const
+ {
+ return !IsOneOfBars(child) && wxTopLevelWindow::IsClientAreaChild(child);
+ }
protected:
// the frame main menu/status/tool bars
// frame
virtual void AttachMenuBar(wxMenuBar *menubar);
+ // Return true if we should update the menu item state from idle event
+ // handler or false if we should delay it until the menu is opened.
+ static bool ShouldUpdateMenuFromIdle();
+
wxMenuBar *m_frameMenuBar;
#endif // wxUSE_MENUS
+#if wxUSE_STATUSBAR && (wxUSE_MENUS || wxUSE_TOOLBAR)
+ // the saved status bar text overwritten by DoGiveHelp()
+ wxString m_oldStatusText;
+
+ // the last help string we have shown in the status bar
+ wxString m_lastHelpShown;
+#endif
+
#if wxUSE_STATUSBAR
// override to update status bar position (or anything else) when
// something changes
virtual void PositionStatusBar() { }
- // show the help string for this menu item in the given status bar: the
- // status bar pointer can be NULL; return TRUE if help was shown
- bool ShowMenuHelp(wxStatusBar *statbar, int helpid);
+ // show the help string for the given menu item using DoGiveHelp() if the
+ // given item does have a help string (as determined by FindInMenuBar()),
+ // return false if there is no help for such item
+ bool ShowMenuHelp(int helpid);
wxStatusBar *m_frameStatusBar;
#endif // wxUSE_STATUSBAR
wxToolBar *m_frameToolBar;
#endif // wxUSE_TOOLBAR
+#if wxUSE_MENUS && wxUSE_STATUSBAR
DECLARE_EVENT_TABLE()
- DECLARE_NO_COPY_CLASS(wxFrameBase)
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
+ wxDECLARE_NO_COPY_CLASS(wxFrameBase);
};
// include the real class declaration
#else // !__WXUNIVERSAL__
#if defined(__WXMSW__)
#include "wx/msw/frame.h"
- #elif defined(__WXGTK__)
+ #elif defined(__WXGTK20__)
#include "wx/gtk/frame.h"
+ #elif defined(__WXGTK__)
+ #include "wx/gtk1/frame.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/frame.h"
#elif defined(__WXMAC__)
- #include "wx/mac/frame.h"
+ #include "wx/osx/frame.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/frame.h"
#elif defined(__WXPM__)